Mokele-Mbembe
System: Pathfinder | SRD
Mokele-Mbembe
CR 9
XP 6400
Init +5
;
Senses low-light vision, scent; Perception +15
Defense
AC 23, touch 9, flat-footed 22 (+1 Dex, +14 natural, –2 size)
hp 119 (14d8+56)
Fort +13,
Ref +12,
Will +8
Offense
Speed 30 ft., swim 30 ft.
Melee bite +19 (2d8+11), tail slap +14 (2d8+5)
Space 15 ft.,
;
Reach 15 ft. (20 ft. with tail slap)
Special Attacks trample (2d8+16, DC 28), whip tail
CMB +23 (+25 bull rush)
CMD 34 (36 vs. bull rush)
Statistics
Str 32,,
Dex 13,,
Con 18,,
Int 2,,
Wis 15,,
Cha 11
Base Atk +10
Feats Awesome Blow , Improved Bull Rush , Improved Initiative , Iron Will, Lightning Reflexes , Power Attack , Skill Focus (Perception)
Skills Perception +15, Stealth +3 (+11 in water), Swim +19
Special Abilities
Whip Tail (Ex) When not submerged, a mokele-mbembe can crack its tail like a whip as a standard action, creating a sonic boom in a 5-foot burst up to 20 feet away. Any creature in the burst’s area must succeed at a DC 21 Fortitude save or be stunned for 1 round. Mokele-mbembes are immune to this sonic effect. The save DC is Constitution-based.
, Pathfinder #39: The City of Seven Spears pg. 84 , Mystery Monsters Revisited pg. 26