Muckdweller

System: Pathfinder | SRD

Muckdweller CR 1/4
XP 100
Init +2 ; Senses darkvision 60 ft., low-light vision; Perception +5
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2, Ref +4, Will +1
Offense
Speed 10 ft., swim 30 ft.
Melee bite +4 (1d6–1)
Special Attacks blinding spray
CMB -1 CMD 11
Statistics
Str 8,, Dex 14,, Con 11,, Int 9,, Wis 12,, Cha 7
Base Atk +1
Feats Weapon Finesse
Skills Acrobatics +6, Perception +5, Swim +14
Languages Draconic
SQ dextrous swimmer
Special Abilities
Blinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 10 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Dextrous Swimmer (Ex) A muckdweller moves through water gracefully. It uses its Dexterity modifier instead of its Strength modifier on Swim checks.

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