Muckdweller
System: Pathfinder | SRD
Muckdweller
CR 1/4
XP 100
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +5
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d10)
Fort +2,
Ref +4,
Will +1
Offense
Speed 10 ft., swim 30 ft.
Melee bite +4 (1d6–1)
Special Attacks blinding spray
CMB -1
CMD 11
Statistics
Str 8,,
Dex 14,,
Con 11,,
Int 9,,
Wis 12,,
Cha 7
Base Atk +1
Feats Weapon Finesse
Skills Acrobatics +6, Perception +5, Swim +14
Languages Draconic
SQ dextrous swimmer
Special Abilities
Blinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 10 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Dextrous Swimmer (Ex) A muckdweller moves through water gracefully. It uses its Dexterity modifier instead of its Strength modifier on Swim checks.