Muhuru
System: Pathfinder | SRD
Muhuru
CR 10
XP 9600
Init +5
;
Senses darkvision 60 ft., low-light vision; Perception +20
Defense
AC 24, touch 14, flat-footed 19 (+5 Dex, +10 natural, –1 size)
hp 136 (13d10+65)
Fort +13,
Ref +13,
Will +10
Immune blindness
Offense
Speed 40 ft., swim 20 ft.
Melee bite +19 (4d8+7/19–20), slam +19 (2d8+7 plus overwhelm)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks blinding blast, earth strike
Spell-Like Abilities (CL 13th; concentration +13)
CMB +21 (+25 bull rush)
CMD 36 (38 vs. bull rush, 40 vs. trip)
Statistics
Str 25,,
Dex 20,,
Con 21,,
Int 4,,
Wis 19,,
Cha 10
Base Atk +13
Feats Combat Reflexes , Greater Bull Rush , Improved Bull Rush , Improved Critical (bite) , Iron Will , Power Attack , Vital Strike
Skills Perception +20, Swim +15
Languages Aklo (cannot speak)
Special Abilities
Blinding Blast (Ex) A muhuru’s fin absorbs light and heat, which the creature can release once every 1d4 rounds as a swift action to create a 30-foot cone of blinding light. All creatures within this area must succeed at a DC 21 Fortitude save or be blinded for 1d6 rounds. The muhuru itself gains the benefits of a haste spell for the remainder of the round in which it activated its blinding blast. The save DC is Constitution-based.
Earth Strike (Su) Once per minute as a standard action, a muhuru can strike the ground with its tail to create a powerful but highly localized tremor in a 20-foot cone. All creatures standing on the ground in this area must succeed at a DC 21 Reflex save or be knocked prone. The save DC is Constitution-based.
Overwhelm (Ex) A muhuru’s tail delivers a powerful attack. A creature struck by this creature’s slam attack must succeed at a DC 21 Fortitude save to resist being staggered for 1 round. A creature struck with a critical hit is stunned for 1d3 rounds on a failed saving throw, or staggered for 1d3 rounds on a successful saving throw. The save DC is Constitution-based.