Creating a Mummified Creature
System: Pathfinder | SRD
Creating a Mummified Creature
CR Same as the base creature +1.
XP 6400
Any evil.
The creature’s type changes to undead (augmented). It retains any other subtypes as well, except for alignment subtypes and subtypes that indicate kind. Do not recalculate class HD, BAB, saves, or skill points.
Init +5
;
Senses A mummified creature gains darkvision 60 feet.
Defense
AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, –1 size)
hp 114 (12d8+60)
Fort +12,
Ref +9,
Will +10
DR 5/—
Immune undead traits
Weaknesses The mummification process leaves a mummified creature vulnerable to a single energy type. Choose or determine randomly from the following list.
Offense
Speed 30 ft., fly 50 ft. (clumsy)
Melee 2 claws +19 (3d6+8/19–20)
Space 10 ft.,
;
Reach 5 ft.
Special Attacks burst of vengeance, dust stroke, pounce, rake (2 claws +19, 3d6+8/19–20)
Spell-Like Abilities (CL 12th; concentration +16)
Aura A mummified creature gains a frightful presence aura with a range of 30 feet and a duration of 1d6 rounds.
CMB +21
CMD 32 (36 vs. trip)
Statistics
Str 26,,
Dex 13,,
Con —,,
Int 16,,
Wis 19,,
Cha 19
Base Atk +12
Feats Alertness , Combat Casting , Hover , Improved Critical (claw) , Improved Initiative , Improved Natural Attack B (claw) , Iron Will , Toughness B
Skills Bluff +12, Diplomacy +12, Fly +2, Intimidate +12, Knowledge (history) +5, Knowledge (religion) +5, Perception +21, Sense Motive +18, Spellcraft +11, Stealth +12
Languages Common, Draconic, Sphinx; comprehend languages