Naiad
System: Pathfinder | SRD
Naiad
CR 1/2
XP 200
Init +3
;
Senses low-light vision; Perception +4
Defense
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +1,
Ref +5,
Will +2
Offense
Speed 30 ft., swim 30 ft.
Melee dagger –2 (1d4–2/19–20)
Ranged dagger +3 (1d4–2/19–20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
CMB -2
CMD 11
Statistics
Str 6,,
Dex 16,,
Con 13,,
Int 12,,
Wis 10,,
Cha 17
Base Atk +0
Feats Combat Casting
Skills Diplomacy +7, Handle Animal +6, Knowledge (nature) +8, Perception +4, Perform (wind instruments) +9, Sense Motive +4, Stealth +7, Swim +7
Languages Aquan, Common, Sylvan
SQ inspiration, bardic knowledge +1
Special Abilities
Inspiration (Su) A naiad can choose another intelligent creature to inspire by giving that creature a token (typically a lock of her hair). As long as the creature carries the naiad’s token and retains her favor, that creature gains a +1 insight bonus on Will saving throws and Craft and Perform checks. The naiad retains a link to her token and its carrier as if she had cast a status spell on the carrier. The naiad can end this effect at any time as a free action. A single naiad can only inspire one other creature at a time in this manner.
Water Bond (Su) A naiad gains strength from a pond, lake, river, or other body of fresh water by bonding with it. While within 300 yards of her bonded body of water, she gains a +1 insight bonus to Armor Class and a +1 racial bonus on saving throws (these bonuses are not included in the stats above). Once per day as a full-round action that provokes attacks of opportunity, a naiad can forge a bond with a body of freshwater.