Narrik

System: Pathfinder | SRD

Narrik CR 7
XP 3200
Init +8 ; Senses darkvision 60 ft., scent, taste fear; Perception +12
Defense
AC 21, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +6 natural)
hp 75 (10d8+30)
Fort +7, Ref +7, Will +9
Offense
Speed 40 ft.
Melee bite +13 (1d8+6 plus poison), 2 claws +13 (1d4+6)
Ranged tanglespit +11 (see below)
Special Attacks death throes, poison, tanglespit
Aura frightful presence (30 ft., DC 17)
CMB +13 CMD 28
Statistics
Str 23,, Dex 18,, Con 17,, Int 8,, Wis 14,, Cha 15
Base Atk +7
Feats Combat Reflexes , Dodge , Improved Initiative , Mobility , Spring Attack
Skills Climb +15, Intimidate +13, Perception +12, Stealth +9, Survival +12
Languages Aklo
SQ compression
Special Abilities
Alien Anatomy (Ex) A narrik’s internal organs are composed of a viscous goo, rendering them immune to precision damage (including sneak attacks) and bleed damage.
Death Throes (Ex) When a narrik is slain, its internal alchemy begins a violent chain reaction. 1d3 rounds after death, a narrik’s corpse erupts, spraying all creatures within 5 feet with narrik poison (Reflex DC 18 negates; see below).
Poison (Ex) Bite or tanglespit—contact; save Fort DC 19; frequency 1/round for 6 rounds; effect 1 Wisdom damage and shaken for 1 minute; cure 2 consecutive saves. A shaken target becomes frightened, and a frightened target becomes panicked. The save DC is Constitution-based.
Tanglespit (Ex) As a ranged touch attack, a narrik can spit a glob of viscous, psychotropic saliva at a single creature within 30 feet. Creatures struck by tanglespit become entangled, and must succeed at a DC 18 Reflex saving throw or be glued to the floor; a flying creature must succeed at a DC 18 Reflex saving throw or be unable to fly. A creature glued in place may break free with a successful DC 18 Strength check, by inflicting 15 points of damage to the spit with a slashing weapon, or by dissolving the adhesive with at least a pint of alcohol or an application of universal solvent. Tanglespit becomes fragile and brittle after 2d4 rounds, freeing any entangled creature.
Taste Fear (Ex) Narriks taste the subtleties of their surroundings, especially the fear of other creatures, effectively granting them blindsight to detect all creatures suffering the shaken, frightened, or panicked conditions within 60 feet.

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