Nekomata

System: Pathfinder | SRD

Nekomata CR 6
XP 2400
Init +8 ; Senses darkvision 60 ft., low-light vision, scent; Perception +14
Defense
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 68 (8d10+24); fast healing 5
Fort +9, Ref +10, Will +7
Immune ability damage, ability drain, death effects, disease, energy drain, fear, negative energy
Offense
Speed 50 ft.
Melee bite +12 (1d8+4 plus disease), 2 claws +12 (1d6+4)
Special Attacks create undead
Spell-Like Abilities (CL 6th; concentration +10)
CMB +12 CMD 26
Statistics
Str 18,, Dex 19,, Con 16,, Int 19,, Wis 16,, Cha 19
Base Atk +8
Feats Combat Casting , Combat Expertise , Improved Initiative, Iron Will
Skills Acrobatics +15, Bluff +12, Disguise +12, Knowledge (religion) +12, Perception +14, Stealth +15
Languages Common
SQ change shape (cat and humanoid; polymorph ), perfect copy
Special Abilities
Create Undead (Su) Up to three times per day, a nekomata can turn a dead body into an undead creature by licking it as a standard action. A skeleton rises as a skeletal champion, while a body with flesh animates as a juju zombie. Undead created in this way are free-willed.
Disease (Su) Nekomata madness: Bite—injury; save Fort DC 17; onset 1d6 hours; frequency 1/day; effect 1 Con damage and 1d4 Wis damage; cure 2 consecutive saves.
Perfect Copy (Su) When a nekomata uses change shape, it can assume the specific appearance of the last humanoid it damaged with its bite attack.

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