Creatures in "Nightmare Creature" Category
System: Pathfinder | SRD
Creatures in "Nightmare Creature" Category
CR Nightmare Ettercap 4
XP 1200
Any evil.
If the base creature is an outsider, it gains the evil subtype.
Init +9
;
Senses A nightmare creature gains darkvision 120 feet.
Defense
AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 30 (4d8+12); regeneration 5 (good spells and weapons, silver)
Fort +6,
Ref +6,
Will +6
DR 5/good or silver
Offense
Speed Same as the base creature. If the base creature does not have a fly speed, the nightmare creature gains a fly speed
Melee bite +5 (1d6+2 plus poison), 2 claws +5 (1d4+2)
Special Attacks A nightmare lord gains several special attacks.
Spell-Like Abilities (CL 4th; concentration +5)
Aura fear (60 ft., DC 13), frightful presence (30 ft., DC 13)
CMB +5
CMD 20
Statistics
Str 14,,
Dex 21,,
Con 17,,
Int 8,,
Wis 15,,
Cha 12
Base Atk +3
Feats Great Fortitude , Improved Initiative
Skills A nightmare creature gains a +4 racial bonus on Intimidate and Stealth checks. Nightmare Lords Nightmare lords are especially powerful nightmare creatures who live in the Dimension of Dreams. They rule over lesser nightmare creatures in bizarre puppet courts staffed by the maddened and soul-shriveled husks of kidnapped dreamers. They have all the abilities of nightmare creatures, plus the followin
Languages Common
SQ feign death (DC 13), spider empathy +7
Special Abilities
Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 10 rounds; effect 1d2 Dex; cure 2 consecutive saves. The save DC is Constitution-based.
Spider Empathy (Ex) This ability functions as a druid’s wild empathy, except that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts to them a modicum of implanted intelligence, allowing ettercaps to train giant spiders and use them as guardians.
Traps (Ex) An ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn’t require gold to build its traps, merely time. Rules for crafting traps can be found in Chapter 13 of the Pathfinder RPG Core Rulebook . Ettercap traps can be found on page 129 of the Pathfinder RPG Bestiary .