Creatures in "Nightshade" Category

System: Pathfinder | SRD

Creatures in "Nightshade" Category CR Nightcrawler 18 Nightprowler 10 Nightwalker 16 Nightwave 20 Nightwing 14
XP 153600
Init +4 ; Senses darksense, darkvision 120 ft., detect magic , low-light vision, tremorsense 120 ft.; Perception +33
Defense
AC 33, touch 6, flat-footed 33 (+27 natural, –4 size)
hp 312 (25d8+200)
Fort +16, Ref +10, Will +23
DR 15/good and silver
Immune cold, undead traits
SR 29
Weaknesses light aversion
Offense
Speed 30 ft., burrow 60 ft.
Melee bite +32 (4d10+18/19–20 plus 4d6 cold and grab), sting +32 (4d6+18/19–20 plus 4d6 cold and poison)
Space 20 ft., ; Reach 20 ft.
Special Attacks channel negative energy (9d6, DC 31, 9/day), energy drain (1 level, DC 28), swallow whole (4d10+22 bludgeoning plus energy drain, AC 23, 31 hp)
Spell-Like Abilities (CL 18th; concentration +24)
Aura desecrating aura (30 ft.)
CMB +37 (+41 grapple) CMD 47 (can’t be tripped)
Statistics
Str 41,, Dex 10,, Con —,, Int 20,, Wis 21,, Cha 23
Base Atk +18
Feats Combat Expertise , Command Undead , Critical Focus , Greater Vital Strike , Improved Critical (bite) , Improved Critical (sting) , Improved Initiative , Improved Vital Strike , Iron Will , Power Attack , Quicken Spell-Like Ability (cone of cold) , Staggering Critical , Vital Strike
Skills Intimidate +34, Knowledge (arcana) +33, Knowledge (planes) +30, Knowledge (religion) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +16 (+24 in darkness), Swim +40
Languages Abyssal, Common, Infernal; telepathy 100 ft.
Special Abilities
Energy Drain (Su) A creature that has been swallowed whole by a nightcrawler gains 1 negative level each round.
Poison (Su) Sting—injury; save Fort DC 28; frequency 1/round for 6 rounds; effect 1d4 Constitution drain and 1 negative level; cure 3 consecutive saves. The save DC is Charisma-based.

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