Ningen

System: Pathfinder | SRD

Ningen CR 16
XP 76800
Init +8 ; Senses darkvision 60 ft.; Perception +28
Defense
AC 31, touch 6, flat-footed 27 (+4 Dex, +25 natural, –8 size)
hp 262 (21d10+147)
Fort +14, Ref +16, Will +18
DR 10/piercing
Immune cold
Offense
Speed 10 ft., swim 80 ft.
Melee 2 claws +29 (3d8+15/19–20), bite +28 (4d6+15)
Space 30 ft., ; Reach 30 ft.
Special Attacks capsize, polar breach
Spell-Like Abilities (CL 21st; concentration +24)
CMB +44 (+46 bull rush) CMD 8 (60 vs. bull rush, can’t be tripped)
Statistics
Str 40,, Dex 18,, Con 24,, Int 9,, Wis 19,, Cha 17
Base Atk +21
Feats Awesome Blow , Combat Reflexes , Critical Focus , Dazing Assault, Improved Bull Rush , Improved Critical (claw) , Improved Initiative , Iron Will , Power Attack , Staggering Critical, Weapon Focus (claw)
Skills Intimidate +17, Perception +28, Sense Motive +14, Swim +47
Languages Aquan
SQ hold breath
Special Abilities
Polar Breach (Su) As a full-round action that does not provoke attacks of opportunity, a ningen can rapidly submerge itself beneath the water and then launch itself upward to break the surface and crash down. The impact produces flying chunks of ice dealing 10d6 points of cold damage and 10d6 points of piercing damage to all creatures and objects within a 30-foot radius. Creatures that take cold damage are staggered and entangled for a number of rounds equal to the ningen’s Hit Dice, and those that take piercing damage are sickened for the same number of rounds. A successful DC 27 Reflex save halves this damage and negates the staggered effect. The save DC is Constitution-based.

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