Nukkefeen
System: Pathfinder | SRD
Nukkefeen
CR 1
XP 400
Init +2
;
Senses blindsight 60 ft.; Perception +7
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (4d6)
Fort +1,
Ref +6,
Will +4
DR 2/cold iron
Weaknesses blind
Offense
Speed 30 ft.
Melee dagger +5 (1d4+2/19–20)
Ranged dagger +5 (1d4+2/19–20)
Special Attacks improvised weaponry, sneak attack +1d6, steal eyesight
CMB +4
CMD 16
Statistics
Str 14,,
Dex 15,,
Con 11,,
Int 10,,
Wis 10,,
Cha 7
Base Atk +2
Feats Skill Focus (Stealth) , Weapon Focus (dagger)
Skills Bluff +5, Disable Device +6, Disguise +5, Perception +7, Sleight of Hand +9, Stealth +12
Languages Common, Sylvan
Special Abilities
Blind (Ex) A nukkefeen sees and senses exclusively through its blindsight ability, which is based on sound and movement—beyond 60 feet, the nukkefeen is considered blind. A deafened nukkefeen is effectively blinded as well. It is invulnerable to all sight-based effects and attacks, including gaze attacks.
Improvised Weaponry (Ex) A nukkefeen can use kitchen knives, scissors, shears, straight razors, and other sharp household objects of similar size as though they were daggers. A nukkefeen does not take any penalties for using such objects as improvised weapons.
Sneak Attack (Ex) Against a creature denied a Dexterity bonus to its AC, a nukkefeen’s attacks deal extra damage. This ability functions like the rogue’s class feature of the same name.
Steal Eyesight (Su) Once per day as a standard action that provokes attacks of opportunity, a nukkefeen can steal the eyesight of any humanoid or animal that can see within 30 feet. The target must succeed at a DC 14 Will saving throw or become blinded for 1d4 hours. During this time, the nukkefeen loses all the benefits and drawbacks of blindness and blindsight, and it gains the target creature’s low-light vision and darkvision abilities, if any. If the nukkefeen dies while using the eyesight of a creature, the affected creature immediately regains its eyesight. If the affected creature dies before the duration ends, the duration of the nukkefeen’s stolen eyesight is instead extended to 24 hours. This is a curse effect. The save DC is Wisdom-based and includes a +2 racial bonus.