Nulmind
System: Pathfinder | SRD
Nulmind
CR 11
XP 12800
Init +8
;
Senses low-light vision; Perception +27
Defense
AC 25, touch 16, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +5 natural, +1 size)
hp 142 (15d8+75)
Fort +15,
Ref +11,
Will +12
Immune plant traits
SR 22
Offense
Speed 10 ft., climb 10 ft.
Ranged spore +16 touch (mind spores)
Special Attacks mind spores
Spell-Like Abilities (CL 11th; concentration +17)
Aura mind drain (30 ft., DC 23)
CMB +10
CMD 25 (can’t be tripped)
Statistics
Str 10,,
Dex 19,,
Con 18,,
Int 17,,
Wis 20,,
Cha 23
Base Atk +11
Feats Alertness , Combat Casting , Dodge , Great Fortitude , Improved Initiative , Iron Will , Lightning Reflexes, Toughness
Skills Climb +23, Intimidate +21, Perception +27, Sense Motive +24, Spellcraft +18
Languages Common, Sylvan, Undercommon (can’t speak any language)
SQ devour magic
Special Abilities
Devour Magic (Ex) When a creature casts a spell within 30 feet of a nulmind, the nulmind gains 1 PE. If the spell was a psychic spell, the nulmind instead gains a number of PE equal to the level of the spell.
Mind Drain Aura (Su) Any creature within 30 feet of a nulmind must succeed at a DC 23 Will save each round or take 1d3 points of Intelligence damage. A nulmind can control all creatures within its aura that have an amount of Intelligence damage greater than their Intelligence scores as if those creatures were dominated (this suppresses the usual coma that results from such damage).
Mind Spores (Sp) A creature hit by a nulmind’s spores takes damage as if it failed its saving throw against mind thrust I.