Obambo
System: Pathfinder | SRD
Obambo
CR 13
XP 25600
Init +8
;
Senses darkvision 60 ft.; Perception +21
Defense
AC 21, touch 21, flat-footed 17 (+7 deflection, +4 Dex)
hp 175 (14d8+112)
Fort +11,
Ref +10,
Will +15
Immune undead traits
Offense
Speed 30 ft., fly 30 ft. (perfect)
Melee incorporeal touch +16 (1d6 Int drain plus daze)
Special Attacks jungle animus, thought eater
Spell-Like Abilities (CL 14th; concentration +21)
CMB +16
CMD 33 (can't be tripped)
Statistics
Str —,,
Dex 23,,
Con —,,
Int 19,,
Wis 18,,
Cha 25
Base Atk +10
Feats Alertness , Flyby Attack , Improved Initiative B , Iron Will , Lunge , Skill Focus (Perform [oratory]) , Step Up , Toughness
Skills Appraise +21, Bluff +24, Craft (alchemy) +10, Diplomacy +15, Fly +18, Knowledge (dungeoneering) +10, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (religion) +10, Perception +21, Perform (oratory) +30, Sense Motive +24
Languages Common, Polyglot, Sylvan; speak with animals , speak with vermin
SQ unnatural aura
Special Abilities
Jungle Animus (Su) As a full-round action, an obambo can invest its spirit into the land itself and cause the ground to rise up as a Huge mass of soil, mud, vines, roots, and vermin. In this form, it has the statistics of an advanced giant shambling mound, except it keeps its own hit points.
Rejuvenation (Su) In most cases, it’s difficult to destroy an obambo through simple combat, as the “destroyed” spirit restores itself in 2d4 days. Only after its remains or place of death is found and appropriate funeral rites are performed does it rest in peace and not return.
Speak with Vermin (Su) An obambo can communicate with vermin, similar to using speak with animals . Vermin can only communicate with instinct-level information.
Thought Eater (Su) An obambo’s touch drains 1d6 points of Intelligence and dazes the target for 1 round; a successful DC 24 Fortitude save negates the daze effect and halves the ability drain. The obambo gains 5 temporary hit points and a +1 bonus on all Intelligence-based skill checks for 24 hours with each successful Intelligence drain; these benefits stack. A creature reduced to 0 Intelligence by this attack is polymorphed into a Diminutive vermin (Fortitude DC 24 negates; otherwise treat as baleful polymorph ).
Unnatural Aura (Su) Animals, both wild and domesticated, can sense the unnatural presence of an obambo at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless their master succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. A panicked animal remains so while within 30 feet of the obambo.