Onwu Azu
System: Pathfinder | SRD
Onwu Azu
CR 1
XP 400
Init +3
;
Senses keen scent, low-light vision; Perception +7
Defense
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 each (2d8+2)
Fort +4,
Ref +6,
Will +0
Offense
Speed 5 ft., swim 70 ft.
Melee bite +3 (1d4+1 plus attach and bleed)
Special Attacks bleed (1d4)
CMB +1
CMD 14 (can’t be tripped)
Statistics
Str 12,,
Dex 16,,
Con 12,,
Int 1,,
Wis 11,,
Cha 3
Base Atk +1
Feats Skill Focus (Perception)
Skills Perception +7, Swim +13
SQ glide
Special Abilities
Attach (Ex) When an onwu azu hits with a bite attack, it automatically grapples its foe, though the target isn’t considered to be grappling the onwu azu. Each round the onwu azu is grappling its foe, it automatically deals its bite damage.
Glide (Ex) An onwu azu can launch itself into the air and glide for up to 1 minute (depending on water and weather conditions, at the GM’s discretion). When gliding, it has a fly speed of 60 feet with clumsy maneuverability and gains Flyby Attack.
Keen Scent (Ex) An onwu azu can notice creatures by scent within a 180-foot radius underwater and can detect blood in the water at ranges of up to 1 mile.