Orang-pendak

System: Pathfinder | SRD

Orang-pendak CR 1/2
XP 200
Init +1 ; Senses low-light vision; Perception +1
Defense
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +1
Offense
Speed 30 ft.
Melee spear +5 (1d6+3/×3)
Ranged spear +4 (1d6+3/×3) or bolas +4 (1d3)
Special Attacks tear apart
CMB +3 CMD 15
Statistics
Str 17,, Dex 14,, Con 13,, Int 6,, Wis 12,, Cha 10
Base Atk +1
Feats Power Attack , Skill Focus (Stealth)
Skills Climb +7 (+11 in forests), Handle Animal +4 (+8 with apes and monkeys), Stealth +9 (+13 in forests)
Languages Sasquatch
SQ forest walker, own two feet, simian empathy
Special Abilities
Forest Walker (Ex) Orang-pendaks gain a +4 bonus on Climb and Stealth checks in forests and jungles.
Own Two Feet (Ex) Orang-pendaks are extremely unnerved whenever they are riding another creature or on a vehicle, and they take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks when doing so.
Simian Empathy (Ex) Orang-pendaks gain a +4 racial bonus on Handle Animal and wild empathy checks with apes and monkeys.
Tear Apart (Ex) Orang-pendaks have powerful upper bodies and gain a +2 racial bonus on Strength checks to break or burst an object. This bonus also applies on combat maneuver checks to sunder with their unarmed attacks.

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