Orphne
System: Pathfinder | SRD
Orphne
CR 4
XP 1200
Init +3
;
Senses darkvision 60 ft., low-light vision; Perception +9
Defense
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 39 (6d6+18)
Fort +5,
Ref +8,
Will +5
DR 5/cold iron
Offense
Speed 30 ft.
Melee 2 claws +5 (1d4+2)
Ranged necrotic ray +6 (2d6 negative energy, plus 2 Con)
Special Attacks necrotic ray (2d6, DC 15)
Spell-Like Abilities (CL 6th; concentration +8)
Aura desecrating aura (30 ft.)
CMB +5
CMD 19
Statistics
Str 14,,
Dex 16,,
Con 16,,
Int 15,,
Wis 11,,
Cha 15
Base Atk +3
Feats Dodge , Point-Blank Shot , Precise Shot
Skills Bluff +11, Diplomacy +11, Disguise +8, Escape Artist +9, Intimidate +5, Knowledge (arcana) +5, Knowledge (local) +8, Knowledge (religion) +5, Perception +9, Sense Motive +9, Stealth +12
Languages Common, Sylvan, Undercommon
Special Abilities
Bone Dance (Su) As a standard action, an orphne can transform its flesh into ectoplasm, becoming incorporeal except for its skeleton. This transformation improves the orphne's damage reduction to DR 5/bludgeoning and cold iron, although attacks capable of striking incorporeal creatures inflict full damage. The orphne using bone dance benefits from its own desecrating aura as if it were undead. An orphne may remain in this state for up to 1 hour or until sunrise, whichever comes first, and is fatigued afterward for as long as it maintained its bone dance ability.
Desecrating Aura (Su) Orphne emanate negative energy in a 30-foot-radius that acts as a desecrate spell. Undead within this radius gain a +1 profane bonus on attack rolls, damage rolls, and saving throws, as well as +1 hit point per Hit Die. The saving throw DC of channeled negative energy is increased by 3 within this aura. An orphne's desecrating aura can be negated by a dispel evil spell, but an orphne can reactivate it on its turn as a move action. A desecrating aura suppresses and is suppressed by a consecrate or hallow spell; both effects are negated within any overlapping area of effect.
Necrotic Ray (Su) An orphne can project a ray of pure negative energy as a ranged touch attack with a range of 30 feet, inflicting 1d6 points of negative energy damage and 1 point of Con damage per 3 Hit Dice (2d6 damage and 2 Con for standard orphne).