Creating an Osirion Mummy
System: Pathfinder | SRD
Creating an Osirion Mummy
CR 6
Init +6
;
Senses Listen +5, Spot +5
Defense
AC An Osirion mummy's natural armor bonus increases by +5.
hp 38 (5d12)
Fort +3,
Ref +10,
Will +2
DR 5/—
Immune undead traits
Weaknesses An Osirion mummy retains the base creature's weaknesses and gains energy vulnerability.
Offense
Speed 20 ft.
Melee slam +7 (1d6+3)
Ranged +1 composite longbow +8 (1d8+2/x3) or +1 composite longbow +6/+6 (1d8+2/x3)
Special Attacks dust stroke, favored enemy +2 (animals), sneak attack +1d6, sudden burst of vengeance
Statistics
Str 17,,
Dex 15,,
Con —,,
Int 9,,
Wis 12,,
Cha 11
Base Atk +4
Feats Endurance , Improved Initiative , Lightning Reflexes , Rapid Shot , Track, Weapon Focus (longbow)
Skills Climb +7, Disable Device +4, Escape Artist +6, Hide +9, Listen +9, Move Silently +9, Open Lock +7, Search +7, Spot +9, Survival +7 (+9 tracking)
Languages Common
SQ trapfinding
Special Abilities
Dust stroke (Su) If Seraton's slam attack drops his victim's hit points to below -9, he also disintegrates the victim's body into a cloud of dust and ash. A raise dead spell cannot bring back the victim, but a resurrection still works.
Sudden Burst of Vengeance (Su) Twice per day, as a swift action, Seraton may act as though augmented by a haste spell. The effect lasts for a single round.
Male human Osirion mummy rogue 2/ranger 3 LE Medium undead (augmented humanoid)