Ostovite

System: Pathfinder | SRD

Ostovite CR 1
XP 400
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +4
Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 11 (2d10)
Fort +3, Ref +6, Will +0
Immune cold
Offense
Speed 30 ft.
Melee bite +7 (1d2 plus 1d6 acid)
Space 2-1/2 ft., ; Reach 0 ft.
Special Attacks bone chariot
CMB +3 CMD 10
Statistics
Str 4,, Dex 16,, Con 10,, Int 3,, Wis 11,, Cha 9
Base Atk +2
Feats Weapon Finesse
Skills Perception +4, Stealth +15
Languages Abyssal (can’t speak)
Special Abilities
Bone Chariot (Su) An ostovite presented with a corpse that in life had 2 Hit Dice or fewer (not counting Hit Dice from class levels) and that contains a skeletal structure can spend 1 hour extracting the bones and then softening and reweaving them around itself, creating a deformed and skeletal version of the original creature. This “bone chariot” functions as if the corpse had reanimated and gained the skeleton template, but gains the construct type instead of the undead type and has no will of its own—it moves and attacks at the direction of the ostovite, which rides in its center. An ostovite cannot use its own attacks while ensconced in its bone chariot, and damage done to a bone chariot does not harm the ostovite until the bone chariot has been reduced to 0 hit points, at which point the skeleton crumbles and the ostovite can attack and be attacked as normal. Multiple ostovites can combine their abilities to animate the skeletons of larger creatures, so long as they all ride within the same bone chariot—each additional ostovite increases the maximum Hit Dice of the corpse that can be animated by this ability by 2.

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