Ouroboros Blood Ritual
System: Pathfinder | SRD
Ouroboros Blood Ritual
CR 21
XP 409600
Init +12
;
Senses blindsense 120 ft., darkvision 60 ft., low-light vision; Perception +23
Defense
AC 38, touch 11, flat-footed 29 (+8 Dex, +1 dodge, +27 natural, –8 size)
hp 396 (24d10+264); regeneration 50 (mythic weapons or spells)
Fort +25,
Ref +22,
Will +18
DR 15/magic and slashing
Immune acid, aging, mind-affecting effects, negative energy, paralysis
SR 32
Offense
Speed 60 ft., fly 60 ft. (perfect)
Melee 8 bites +30 (1d6+14/19–20) or 8 bites +25 (1d6+7/19–20), maw +30 (4d8+21 plus grab)
Space 30 ft.,
;
Reach 30 ft. (60 ft. with maw)
Special Attacks body of serpents, fast swallow, ruinous blood, swallow whole (6d8 bludgeoning plus 6d8 acid damage, AC 23, 39 hp)
Aura hypnotic coils (100 ft., DC 27)
CMB +46 (+48 bull rush)
CMD 65 (67 vs. bull rush, can’t be tripped)
Statistics
Str 38,,
Dex 27,,
Con 32,,
Int 3,,
Wis 27,,
Cha 20
Base Atk +24
Feats Awesome Blow , Combat Reflexes , Critical Focus , Dodge , Flyby Attack, Improved Bull Rush , Improved Critical (bite) , Improved Initiative, Iron Will , Mobility , Power Attack , Staggering Critical
Skills Fly +23, Perception +23
Languages Aklo (cannot speak)
SQ no breath, self consumption
Special Abilities
Body of Serpents (Su) An ouroboros is simultaneously one enormous serpent and a collection of smaller, entwined serpents. These smaller serpents can split from the whole and lash out at the ouroboros’s enemies. An ouroboros can make up to 8 bite attacks each round. As the ouroboros is uniformly composed of serpents, it can even target creatures it has swallowed whole with these bite attacks, the serpents lining its stomach lashing out at the swallowed creature.
Hypnotic Coils (Su) The mere sight of an ouroboros overwhelms the minds of lesser creatures. Any creature within 100 feet that can see an ouroboros must succeed at a DC 27 Will save or be paralyzed for 1d4+1 rounds, watching its endless consumption and churning coils. Any creature that begins its turn paralyzed by this ability must succeed at a DC 27 Will save or take 1d8 points of Wisdom damage as it slowly loses its grip on reality. Every time a creature takes Wisdom damage from this ability, it can immediately attempt a new DC 27 Will save; on a success, the paralysis effect from the hypnotic coils ends. Once a creature recovers from the hypnotic coils’ paralysis effect, it is immune to further paralysis from that particular ouroboros’s coils for 24 hours. This is a vision-based mind-affecting effect. The save DCs are Charisma-based.
Maw (Ex) An ouroboros gains a powerful bite attack while not engaged in self-consumption. This is a primary attack that always applies 1-1/2 times the ouroboros’s Strength modifier to the damage roll. When it bites with its maw, its regular bite attacks become secondary attacks.
Perpetual Renewal (Su) An ouroboros continually consumes and regrows itself. The duration of any spell or effect that causes an ouroboros to be dazed, deafened, diseased, exhausted, fatigued, nauseated, poisoned, sickened, or stunned can never have a duration of longer than 1 round. Any ability damage or drain an ouroboros receives is automatically healed at a rate of 1d4 points per round per ability. Perpetual renewal functions only while the ouroboros consumes itself.
Ruinous Blood (Su) The blood that sprays from the ragged stump of an ouroboros’s tail is so potent with positive energy that it warps the flesh of those exposed to it, transforming them into fractured pieces of the ouroboros itself. Once every 1d4 rounds as a move action, an ouroboros can spray a 60-foot line of blood from the stump of its tail. Creatures caught in this area must succeed at a DC 27 Fortitude save or be permanently transformed into a venomous snake swarm ( Pathfinder RPG Bestiary 3 249) that retains no memories of its previous life, as per baleful polymorph when the target fails its Will save to resist the spell’s secondary effect. This is a curse effect. The save DC is Charisma-based.
Self-Consumption (Su) An ouroboros continuously eats its own tail. So long as the ouroboros continues its self-consumption, its regeneration cannot be suppressed by any form of attack and it benefits from the effects of perpetual renewal, but it cannot use its maw attack or its ruinous blood ability. Any effect that would kill the ouroboros outright merely halves the ouroboros’s remaining hit points. Once an ouroboros’s hit points are reduced to less than half its normal maximum (198 hit points for a typical ouroboros), the monster ceases its self-consumption, loses its perpetual renewal ability, and gains its maw and ruinous blood abilities. All its movement speeds are doubled when the ouroboros is in this state, but its regeneration can now be suppressed via damage caused by mythic weapons or spells. An ouroboros can resume self-consumption as a standard action as long as it has more than half its hit points. An ouroboros need not eat or drink to survive—its own body is all the sustenance it needs.