Papinijuwari
System: Pathfinder | SRD
Papinijuwari
CR 13
XP 25600
Init +8
;
Senses darkvision 120 ft., low-light vision, sense decay; Perception +4
Defense
AC 28, touch 11, flat-footed 25 (+8 armor, +3 Dex, +9 natural, –2 size)
hp 187 (15d8+120)
Fort +17,
Ref +11,
Will +11
Immune disease, poison
Offense
Speed 20 ft., fly 60 ft. (average), shooting star
Melee club +25/+20/+15 (2d6+24) or 2 slams +25 (2d6+16)
Space 15 ft.,
;
Reach 15 ft.
Special Attacks devour disease
Spell-Like Abilities (CL 10th; concentration +12)
CMB +29 (+31 bull rush)
CMD 43 (45 vs. bull rush)
Statistics
Str 42,,
Dex 18,,
Con 27,,
Int 17,,
Wis 18,,
Cha 15
Base Atk +11
Feats Awesome Blow , Flyby Attack , Improved Bull Rush , Improved Initiative , Improved Iron Will , Iron Will , Lightning Reflexes, Power Attack
Skills Climb +31, Fly +15, Intimidate +20, Knowledge (planes) +18, Knowledge (religion) +18
Languages Auran, Common, Giant
Special Abilities
Devour Disease (Su) As a standard action, a papinijuwari can suck the life force out of a diseased creature within 30 feet as a ranged touch attack. An affected creature must immediately succeed at a saving throw against one disease affecting it or suffer that disease’s effect. This saving throw does not count against the number of saves required to cure the disease. If it fails the saving throw, the papinijuwari gains 30 temporary hit points.
Sense Decay (Su) A papinijuwari is under the constant effects of deathwatch , and can detect creatures currently infected by disease as if by the scent ability.
Shooting Star (Su) As a full-round action that provokes attacks of opportunity, a papinijuwari can fly at a speed of 300 feet. The papinijuwari can use this ability only outside at night, and must be at least 500 feet above the ground to do so. It must also hold a lit torch while doing so; the torch need not be magical, and while held by the papinijuwari, the torch’s flame is not subject to mundane effects that would extinguish it, such as the wind.