Creating Phantom Armor

System: Pathfinder | SRD

Creating Phantom Armor CR 1
XP 400
Init +5 ; Senses darkvision 60 ft.; Perception +5
Defense
AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 9 (2d8)
Fort +0, Ref +1, Will +3
Immune undead traits
Offense
Speed 20 ft., fly 30 ft. (perfect)
Melee slam +4 (1d4+1)
Special Attacks skull cage
CMB +0 CMD 11 (cannot be tripped)
Statistics
Str 12,, Dex 13,, Con —,, Int —,, Wis 10,, Cha 10
Base Atk +1
Feats Improved Initiative
Skills Perception +5, Stealth +12
Languages Common (cannot speak)
SQ freeze
Special Abilities
Freeze (Ex) A hollow helm can hold itself so still it appears to be a normal suit of armor. A hollow helm that uses freeze can take 20 on its Stealth check to hide in plain sight, disguised as normal armor.
Skull Cage (Ex) A hollow helm sometimes pretends to be normal armor, letting a creature try to wear it before revealing its deadly nature. If the hollow helm makes a successful combat maneuver to grapple an opponent of Medium size or smaller, the grappled creature is also blinded. Creatures that purposefully try to wear a hollow helm are automatically grappled. This blindness lasts until the hollow helm’s grapple is broken. A hollow helm cannot attack a creature it is grappling. If a hollow helm is damaged while it is grappling, the creature it is grappling takes an equal amount of damage.

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