Creating Phantom Armor
System: Pathfinder | SRD
Creating Phantom Armor
CR 1
XP 400
Init +5
;
Senses darkvision 60 ft.; Perception +5
Defense
AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 9 (2d8)
Fort +0,
Ref +1,
Will +3
Immune undead traits
Offense
Speed 20 ft., fly 30 ft. (perfect)
Melee slam +4 (1d4+1)
Special Attacks skull cage
CMB +0
CMD 11 (cannot be tripped)
Statistics
Str 12,,
Dex 13,,
Con —,,
Int —,,
Wis 10,,
Cha 10
Base Atk +1
Feats Improved Initiative
Skills Perception +5, Stealth +12
Languages Common (cannot speak)
SQ freeze
Special Abilities
Freeze (Ex) A hollow helm can hold itself so still it appears to be a normal suit of armor. A hollow helm that uses freeze can take 20 on its Stealth check to hide in plain sight, disguised as normal armor.
Skull Cage (Ex) A hollow helm sometimes pretends to be normal armor, letting a creature try to wear it before revealing its deadly nature. If the hollow helm makes a successful combat maneuver to grapple an opponent of Medium size or smaller, the grappled creature is also blinded. Creatures that purposefully try to wear a hollow helm are automatically grappled. This blindness lasts until the hollow helm’s grapple is broken. A hollow helm cannot attack a creature it is grappling. If a hollow helm is damaged while it is grappling, the creature it is grappling takes an equal amount of damage.