Pharmakos
System: Pathfinder | SRD
Pharmakos
CR 15
XP 51200
Init +3
;
Senses darkvision 60 ft., see invisibility , tremorsense 120 ft.; Perception +9
Defense
AC 30, touch 5, flat-footed 30 (–1 Dex, +25 natural, –4 size)
hp 232 (16d8+160)
Fort +15,
Ref +6,
Will +10
DR 10/magic and slashing
Immune acid, death effects, mind-affecting effects, pain, paralysis, poison
Resist cold 10
SR 26
Offense
Speed 30 ft., swim 40 ft.; air walk
Melee 2 claws +24 (3d6+16/19–20 plus pain), bite +24 (2d6+16 plus pain)
Space 20 ft.,
;
Reach 20 ft.
Special Attacks breath weapon, pain
Spell-Like Abilities (CL 15th; concentration +13)
CMB +32 (+34 bull rush)
CMD 41 (43 vs. bull rush)
Statistics
Str 43,,
Dex 8,,
Con 30,,
Int 5,,
Wis 7,,
Cha 6
Base Atk +12
Feats Ability Focus (pain) , Awesome Blow , Improved Bull Rush , Improved Critical (claw) , Improved Initiative , Iron Will , Lightning Reflexes , Power Attack
Skills Perception +9, Swim +35
Languages Common
SQ amphibious, compression, curse of eternal torment, no breath
Special Abilities
Breath Weapon (Su) Once every 1d4 rounds as a standard action, a pharmakos is able to spew a 50-foot cone of acidic blood, dealing 12d6 points of acid damage and imposing the nauseated condition for 1d4 rounds. A successful DC 28 Reflex save halves the acid damage and negates the nauseated condition. The save DC is Constitution-based.
Curse of Eternal Torment (Su) A pharmakos’s abhorrent form is the result of a powerful curse, usually inflicted by a god. This curse grants immortality; a pharmakos does not need to eat, drink, or breath to survive, and cannot die of old age—nor can a pharmakos willingly end its own life. This curse also constantly racks the pharmakos with agony; the creature endures this torment to an extent that all other sources of pain are meaningless (including those caused by magical effects such as a symbol of pain ).
Pain (Su) Any creature struck by a pharmakos’s claw or bite becomes racked with waves of pain. The victim takes 1d4 points of Strength damage. A confirmed critical hit deals 2d4 points of Strength damage instead, and also afflicts the target with agony that imposes a –4 penalty on all attack rolls, skill checks, and ability checks for as long as the victim endures any Strength damage from the pharmakos’s pain attack. A successful DC 20 Fortitude save reduces the Strength damage to 1 point. The save DC is Charisma-based.