Creating a Prana Ghost
System: Pathfinder | SRD
Creating a Prana Ghost
CR 11
XP 12800
The creature’s type changes to outsider, and it gains the augmented, extraplanar, and incorporeal subtypes. Do not recalculate the creature’s base attack bonus, saves, or skill points.
Init +11
;
Senses darkvision 60 ft., low-light vision; Perception +30
Defense
AC 27, touch 27, flat-footed 20 (+4 deflection, +7 Dex, +6 Wis)
hp 126 (11d8+77)
Fort +13,
Ref +15,
Will +10; +2 vs. enchantments
Immune dazing, disease, effects requiring a physical body, exhaustion, fatigue, nonlethal damage, paralysis, poison, sleep effects, stunning
Weaknesses A prana ghost gains the following weakness. Living Prana (Ex) : A prana ghost is made entirely of life essence, so it is vulnerable to effects that snuff life essence out. A prana ghost takes half again as much damage (+50%) from negative energy effects and death effects that deal damage, half again as many negative levels from negative energy effects that inflict negative levels, and half again a
Offense
Speed Prana ghosts lose their previous speeds and gain a fly speed of 30 feet (perfect) unless the base creature has a higher fly speed. They also gain the astral step ability.
Melee flurry of blows +18/+18/+13/+13/+8 (1d10+4 plus kinetic fist) or dazing touch +15 incorporeal touch attack (1d6 plus daze)
Special Attacks A prana ghost gains the following melee attack.
CMB +15
CMD 35
Statistics
Str —,,
Dex 24,,
Con 20,,
Int 12,,
Wis 18,,
Cha 10
Base Atk +8
Feats Prana ghosts gain Alertness, Improved Initiative, and Toughness as bonus feats.
Skills Prana ghosts have a +8 racial bonus on Perception, Sense Motive, and Stealth skill checks. A prana ghost always treats Acrobatics, Bluff, Craft, Diplomacy, Intimidate, Knowledge (planes), Perception, Sense Motive, Stealth, and Use Magic Device as class skills. Otherwise, class skills are the same as the base creature.
Languages Celestial, Common, Elven
SQ burn (3 points/round, maximum 8), elemental wisdom, elf blood, expanded element (aether), gather power, infusion specialization 3, internal buffer 2, supercharge