Creatures in "Protean" Category

System: Pathfinder | SRD

Creatures in "Protean" Category CR Akizendri 3 Azuretzi 5 Hegessik 15 Ibshaunet 11 Illureshi 9 Imentesh 10 Izfiitar 20 Keketar 17 Naunet 7 Oshageros 13 Ourdivar 4 Pelagastr 8 Voidworm 2
XP 800
Init +7 ; Senses blindsense 30 ft., darkvision 60 ft., detect law ; Perception +9
Defense
AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 30 (4d10+8)
Fort +3, Ref +7, Will +6
DR 5/lawful
Immune acid, polymorph
Resist electricity 10, sonic 10
Offense
Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +8 (1d6+2 plus 1d2 Wisdom damage), tail +7 (1d6+1 plus grab)
Special Attacks constrict (1d6+2), garbled thoughts and twisted tongues
Spell-Like Abilities (CL 9th; concentration +11)
CMB +5 CMD 18 (can’t be tripped)
Statistics
Str 14,, Dex 17,, Con 15,, Int 15,, Wis 14,, Cha 14
Base Atk +4
Feats Improved Initiative , Weapon Focus (bite)
Skills Acrobatics +10, Disguise +9, Fly +20, Perception +9, Sleight of Hand +10, Spellcraft +6, Stealth +14, Swim +14
Languages Abyssal, Protean
SQ change shape (polymorph), text immersion
Special Abilities
Garbled Thoughts and Twisted Tongues (Su) An akizendri’s bite deals 1d2 points of Wisdom damage (Will DC 14 negates). A confirmed critical hit doubles the Wisdom damage and causes creatures within 20 feet of the target to become confused (Will DC 14 negates). The save DC is Charisma-based.
Text Immersion (Su) As a standard action, an akizendri can physically immerse itself in a book, scroll, or similar object. It gains a +20 bonus on its Disguise check to disguise itself as a book and gains full control over the actual text the object displays. It cannot make physical attacks, but it can use its spell-like abilities and cast any spells recorded in a scroll it has immersed itself within, or cast spells up to 5th level if it’s immersed in a spellbook. The akizendri can still be targeted by attacks and effects while immersed, but any damage is dealt to the object. The akizendri is forced out if the object is destroyed or affected by antimagic field, break enchantment, dispel magic, or mage’s disjunction.

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