Protean, Izfiitar

System: Pathfinder | SRD

Protean, Izfiitar CR 20
XP 307200
Init +14 ; Senses blindsense 60 ft., darkvision 60 ft., detect law, true seeing ; Perception +36
Defense
AC 36, touch 24, flat-footed 26 (+10 Dex, +4 deflection, +12 natural)
hp 362 (25d10+225)
Fort +27, Ref +22, Will +26
DR 15/lawful
Immune acid, polymorph effects
Resist electricity 10, sonic 10
SR 31
Offense
Speed 40 ft., fly 50 ft. (perfect), swim 40 ft.
Melee bite +34 (4d6+9/19–20 plus greater warpwave), 6 claws +34 (1d6+9 plus greater warpwave), 2 tail slaps +32 (1d8+4 plus grab)
Special Attacks constrict (1d8+13)
Spell-Like Abilities (CL 20th; concentration +29)
Aura cloak of chaos (DC 27)
CMB +34 CMD 58 (can’t be tripped)
Statistics
Str 29,, Dex 31,, Con 28,, Int 24,, Wis 27,, Cha 28
Base Atk +25
Feats Combat Expertise , Combat Reflexes , Flyby Attack , Greater Vital Strike, Improved Critical (bite) , Improved Initiative , Improved Vital Strike , Multiattack , Power Attack , Quicken Spell- Like Ability ( confusion, disintegrate, telekinesis ), Vital Strike
Skills Acrobatics +38, Bluff +37, Diplomacy +37, Fly +46, Knowledge (arcana, planes) +35, Knowledge (history, religion) +32, Perception +36, Sense Motive +36, Spellcraft +35, Stealth +38, Swim +42
Languages Abyssal, Protean; telepathy 100 ft.
SQ change shape ( shapechange )
Special Abilities
Greater Warpwave (Su) A creature struck by an izfiitar’s bite or claw must succeed at a DC 31 Fortitude save or be affected by a greater warpwave. Roll 1d20 and consult the following list for exact effects on the creature. The save DC is Constitution-based. d20 Warpwave Effect 1 Target takes 4 points of Strength damage. 2 Target takes 4 points of Dexterity damage. 3 Target takes 4 points of Constitution damage. 4 Target takes 4 points of Intelligence damage. 5 Target takes 4 points of Wisdom damage. 6 Target takes 4 points of Charisma damage. 7 Target gains 1d4 negative levels. 8 Target is blinded or deafened for 1d4+1 rounds. 9 Target is confused for 1d4 rounds, and all non-proteans that are within 20 feet are affected by confusion (Will DC 23 negates). 10 Target is struck by a fireball (Reflex DC 22 half) centered on its location that deals acid damage rather than fire. 11 Target is affected by greater dispel magic (CL 20th). 12 Target is sickened for 1d4+1 rounds. 13 Target is nauseated for 1d4+1 rounds. 14 Target is staggered for 1d4+1 rounds. 15 Target is stunned for 1d4+1 rounds. 16 Target gains 8d6 temporary hit points. 17 Target is affected by a heal spell (CL 20th). 18 Target is permanently turned to stone. 19 Target is temporarily shifted outside of the normal flow of time, as per temporal stasis , for 1d3 rounds. 20 Target is affected by imprisonment (CL 20th), and a keketar protean loyal to the izfiitar appears in the target’s place.

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