Psychemental

System: Pathfinder | SRD

Psychemental CR 8
XP 4800
Init +8 ; Senses darkvision 60 ft., thoughtsense 60 ft.; Perception +18
Defense
AC 19, touch 19, flat-footed 14 (+3 deflection, +4 Dex, +1 dodge, +1 size)
hp 82 (11d10+22)
Fort +7, Ref +11, Will +11
SR 19
Offense
Speed fly 60 ft. (perfect)
Melee incorporeal touch +16 (mindwipe)
Special Attacks mass erasure (DC 19), mindwipe (DC 18)
Aura mental static (30 ft., DC 18)
CMB +14 CMD 28
Statistics
Str —,, Dex 19,, Con 14,, Int 15,, Wis 18,, Cha 17
Base Atk +11
Feats Combat Casting , Dodge , Great Fortitude , Improved Initiative, Mobility , Spring Attack
Skills Bluff +17, Diplomacy +17, Fly +14, Intimidate +17, Knowledge (arcana, planes, religion) +16, Perception +18, Sense Motive +18, Stealth +8
Languages telepathy 100 ft.
Special Abilities
Mass Erasure (Su) As a full-round action, a psychemental can move up to its speed and attack each creature whose space it passes through with its mindwipe ability. A target can make an attack of opportunity against the psychemental or forgo its attack of opportunity to instead attempt a DC 19 Reflex save to evade the psychemental. A psychemental can affect each target only once per round, no matter how many times its movement takes it through a target creature’s space, and it can’t end its move inside a creature. The save DC is Dexterity-based.
Mindwipe (Su) A psychemental can erase a portion of the mind and experiences of a creature it touches, affecting the creature as mindwipe (CL 11th, Will DC 18 negates). Each successful mindwipe heals the psychemental of 10 points of damage. It gains any healing in excess of its maximum hit points as temporary hit points for 1 hour, though such temporary hit points do not stack. The save DC is Charisma-based.

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