Creating a Psychoplasmic Creature

System: Pathfinder | SRD

Creating a Psychoplasmic Creature CR 9
XP 6400
Usually neutral. The creature’s type changes to outsider. Do not recalculate the base creature’s base attack bonus, saves, or skill points. It retains any subtype and gains the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted in the following sections.
Init +3 ; Senses darkvision 60 ft., low-light vision; Perception +6
Defense
AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)
hp 105 (10d10+50)
Fort +12, Ref +10, Will +5
DR 1–4 5 — 5–10 10 5/magic or adamantine 11+ 15 10/magic and adamantine
Immune electricity
Resist cold 10, fire 10
SR 14 (psychic spells bypass SR)
Offense
Speed 40 ft., climb 20 ft., fly 60 ft. (fly on Astral Plane only)
Melee bite +15 (2d6+9 plus grab and mindlock)
Space 15 ft., ; Reach 10 ft.
Special Attacks breath weapon (20-ft. line, 7d6 electricity damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+9), mindlock (DC 15), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp)
CMB +18 (+22 grapple) CMD 31 (can’t be tripped)
Statistics
Str 23,, Dex 16,, Con 21,, Int 11,, Wis 14,, Cha 12
Base Atk +10
Feats Alertness , Cleave , Great Cleave , Power Attack , Weapon Focus (bite)
Skills Climb +14, Knowledge (planes) +10, Perception +8, Stealth +7, Survival +15 (+20 when following tracks)
Languages Common
SQ compression
Special Abilities
Grab (Ex) A behir’s grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can rake the grappled target or swallow it whole.

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