Creatures in "Psychopomp Usher" Category

System: Pathfinder | SRD

Creatures in "Psychopomp Usher" Category CR Barzahk 28
XP 4915200
Init +20 ; Senses darkvision 60 ft., detect chaos , detect evil , detect good , detect law , detect thoughts , detect undead , low-light vision, spiritsense, true seeing ; Perception +47
Defense
AC 46, touch 26, flat-footed 35 (+4 armor, +5 deflection, +10 Dex, +1 dodge, +16 natural)
hp 676 (33d10+495); regeneration 30 (deific or mythic)
Fort +33, Ref +23, Will +31
DR 20/adamantine and epic
Immune ability damage, ability drain, acid, charm, compulsion, death effects, disease, energy drain, necromancy effects, petrification, poison
Resist cold 30, electricity 30
SR 39
Offense
Speed 60 ft., fly 60 ft. (perfect)
Melee Surcease of Sorrows +43/+38/+33/+28 (2d6+15), bite +43 (2d6+5)
Special Attacks toss thee here ashore
Spell-Like Abilities (CL 33rd; concentration +44)
Aura frightful presence (120 ft., DC 37), loneliness unbroken (100 ft.)
CMB +43 (+47 disarm) CMD 69 (71 vs. disarm)
Statistics
Str 30,, Dex 31,, Con 40,, Int 31,, Wis 32,, Cha 33
Base Atk +33
Feats Combat Expertise , Combat Reflexes , Dodge , Empower Spell-Like Ability (circle of death) , Empower Spell-Like Ability (undeath to death) , Greater Disarm , Improved Disarm , Improved Iron Will , Improved Lightning Reflexes , Iron Will , Lightning Reflexes , Mobility , Quicken Spell-Like Ability (maze) , Spring Attack , Stand Still , Wind Stance , Sidestep
Skills Craft (mapmaking) +46, Diplomacy +47, Fly +54, Knowledge (arcana) +46, Knowledge (dungeoneering) +46, Knowledge (geography) +46, Knowledge (history) +43, Knowledge (local) +43, Knowledge (planes) +46, Linguistics +43, Perception +47, Sense Motive +57, Spellcraft +43, Stealth +46, Survival +44, Use Magic Device +44
Languages all; telepathy 300 ft.
SQ change shape (humanoid or bird, polymorph ), entreating entrance, spirit touch
Special Abilities
Entreating Entrance (Su) While in the Boneyard, the Dead Roads, or the Material Plane, Barzahk can open new routes through the Dead Roads up to three times per day. This functions as if they had cast teleportation circle , but this new route lasts for only 1 hour unless Barzahk appoints a master for the route. A master can be any willing humanoid, monstrous humanoid, fey, or outsider with at least one neutral component to its alignment, who must thereafter reside permanently along that length of the Dead Roads. A master gains Barzahk’s toss thee here ashore ability while in her domain, and creatures must gain a stamp of approval from the master to use that length of the Dead Roads. A length of the Dead Roads vanishes if its master dies or is absent for more than 1 hour.
Loneliness Unbroken (Su) As a master of ways and lost things, Barzahk can decide when and if creatures leave their presence. Creatures that approach within 100 feet of Barzahk cannot leave that radius unless the usher wills it, always looping back if they flee and returning to a random point within 100 feet.
Ominous Bird of Yore (Ex) If slain within their domain, Barzahk immediately re-forms—growing from a random bird somewhere along the Dead Roads—with full hit points. They cannot use this ability for 1 month afterward.
Toss Thee Here Ashore (Su) While on the Dead Roads, Barzahk can cast banishment at will, treating all creatures as if they had the extraplanar subtype. Creatures successfully banished are sent either to the Material Plane or the Boneyard, at Barzahk’s discretion.
Uncertain Rustling (Su) Barzahk never stands exactly where they seem to, their mastery of travel slightly displacing them even when at rest. They gain a +5 deflection bonus to AC, and all attacks targeting them have a 20% miss chance. True seeing and similar effects negate this miss chance, but not the deflection bonus to AC.

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