Creatures in "Psychopomp" Category

System: Pathfinder | SRD

Creatures in "Psychopomp" Category CR Ahmuuth 4 Algea 11 Calaca 8 Catrina 5 Ember Weaver 8 Esobok 3 Fulgati 18 Kere 10 Memitim 15 Morbai 6 Morrigna 13 Nosoi 2 Olethros 17 Shoki 9 Vanth 7 Viduus 4 Yamaraj 20
XP 1200
Init +1 ; Senses darkvision 60 ft., low-light vision, spiritsense B4 ; Perception +10
Defense
AC 18, touch 11, flat-footed 17 (+1 Dex, +3 natural, +4 shield)
hp 45 (6d10+12)
Fort +9, Ref +3, Will +8
DR 5/adamantine
Immune death effects, disease, poison
Resist cold 10, electricity 10
SR 15
Offense
Speed 30 ft.
Melee +1 returning undead–bane dagger +8/+3 (1d4+1/19–20)
Ranged +1 returning undead–bane dagger +9 (1d4+1/19–20)
Spell-Like Abilities (CL 6th; concentration +7)
CMB +6 CMD 17
Statistics
Str 10,, Dex 13,, Con 15,, Int 10,, Wis 13,, Cha 12
Base Atk +6
Feats Great Fortitude , Iron Will , Weapon Focus (dagger)
Skills Knowledge (religion) +9, Perception +10, Sense Motive +10, Stealth +10, Survival +10, Use Magic Device +10
Languages Abyssal, Celestial, Infernal
SQ death’s dagger, ectoplasmic focus, spirit touch B4
Special Abilities
Animated Shield (Su) An ahmuuth’s gravestones defend the it in a manner similar to an animated shield but without a limited duration ( Pathfinder RPG Core Rulebook 462). If the stones leave the psychopomp’s square or the ahmuuth is slain, they become inert stone.
Death’s Dagger (Su) An ahmuuth’s dagger is treated as a +1 returning undead-bane dagger . It loses this ability if it is held by anyone other than the ahmuuth, and regains it once returned.
Ectoplasmic Focus (Su) An ahmuuth’s spells and spell-like abilities have their full effect against incorporeal or ethereal creatures.

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