Creatures in "Qlippoth Lord" Category
System: Pathfinder | SRD
Creatures in "Qlippoth Lord" Category
CR Chavazvug 22 Isph-Aun-Vuln 25 Oaur-Ooung 23 Thuskchoon 21 Yamasoth 24
XP 614400
Init +11
;
Senses darkvision 60 ft., detect good, detect law , tremorsense 60 ft., true seeing ; Perception +34
Defense
AC 39, touch 14, flat-footed 31 (+4 deflection, +7 Dex, +1 dodge, +25 natural, –8 size)
hp 437 (25d10+300); regeneration 15 (lawful)
Fort +24,
Ref +25,
Will +24
DR 15/cold iron and lawful
Immune cold, death effects, fire, mind-affecting effects, poison
Resist acid 30, electricity 30, fire 30
SR 33
Offense
Speed 60 ft., fly 60 ft. (good)
Melee bites +30 (2d6+13/19–20 plus 2d6 fire and grab), 2 talons +30 (2d8+13/19–20 plus 2d6 fire)
Space 30 ft.,
;
Reach 30 ft.
Special Attacks boiling spray, fast swallow, horrific appearance (DC 28), slaughter demon, swallow whole (10d6 bludgeoning plus 10d6 fire damage, AC 22, 43 hp)
Spell-Like Abilities (CL 22nd; concentration +28)
Aura cloak of chaos (DC 24)
CMB +46
CMD 68 (74 vs. trip)
Statistics
Str 36,,
Dex 25,,
Con 34,,
Int 23,,
Wis 23,,
Cha 22
Base Atk +25
Feats Combat Reflexes , Critical Focus , Dodge , Greater Spell Penetration, Improved Critical (bite , talon), Improved Initiative , Improved Vital Strike , Power Attack , Quicken Spell-Like Ability ( contagious flame ) , Spell Penetration , Staggering Critical , Vital Strike
Skills Acrobatics +35, Fly +42, Intimidate +34, Knowledge (arcana, religion) +31, Knowledge (planes) +34, Perception +34, Sense Motive +34, Spellcraft +31, Stealth +19, Survival +34, Use Magic Device +34
Languages Abyssal; telepathy 300 ft.
SQ tainted resurrection
Special Abilities
Boiling Spray (Su) Once every 1d4 rounds as a swift action, Chavazvug can expel blasts of boiling bile, blood, and other bodily fluids from his dozens of seeping, dangling intestinal extrusions. This spray of boiling fluid strikes all creatures in a 60-foot burst centered on Chavazvug. A creature struck takes 10d10 points of fire damage and 10d10 points of acid damage from this spray of toxic fluids (Reflex DC 34 half). Any creature that takes any damage at all from this boiling spray (regardless of whether it succeeded at the Reflex save) must also succeed at DC 34 Fortitude save or become nauseated by the foul fluids for one round. This nausea effect is a poison effect. The save DCs are Constitution-based.
Horrific Appearance (Su) A creature that succumbs to Chavazvug’s horrific appearance feels its temperature rise swiftly, as if suddenly beset by a powerful fever. A creature that succeeds at a DC 28 Will save suffers no other effect from the qlippoth lord’s horrific appearance, but one that fails gains a fiery red or orange tinge to its flesh. An affected creature takes a permanent –4 penalty on saving throws against fire effects and gains vulnerability to fire. All forms of fire resistance the creature benefits from function at half capacity (fire resistance 30 effectively functions as fire resistance 15, for example). All forms of immunity to fire that the creature has or later gains are suppressed, but in this case, the creature does not take any other penalty from this horrific appearance. If a creature has the fire subtype, it loses that subtype as long as it is affected by this effect. This is a mind-affecting curse effect.
Rejuvenation (Ex) If Chavazvug is slain, his mind is catapulted back to one of the many boiling lakes of bile located in his Abyssal sanctum, where a new body grows around the qlippoth lord over the course of 1d10 days. During this period, Chavazvug is technically alive, but immobile and unable to take any actions other than float in the lake. If this new body is slain before the 1d10 days required to completely regrow have passed, Chavazvug is slain forever (although it should be noted that these boiling lakes of bile are rife with dangerous qlippoth and other monstrosities that are quite capable of defending and protecting Chavazvug’s body). This rejuvenation ability replaces the rejuvenation ability that most qlippoth lords have (see page 231); Chavazvug is easier to track down and permanently slay, but his rejuvenation ability functions anywhere in the multiverse.
Searing Flesh (Ex) Any creature that strikes Chavazvug with a melee weapon takes 1d6 points of fire damage from sprays of boiling matter and the mere proximity of the qlippoth lord’s superheated body. A creature that strikes Chavazvug with an unarmed strike or natural weapon takes 2d6 points of fire damage. A creature that is grappling or grappled by Chavazvug takes 4d6 points of fire damage at the start of the creature’s turn.
Slaughter Demon (Ex) Chavazvug gains a +4 bonus on attack rolls and damage rolls against demons, and deals ×3 damage on a confirmed critical hit against a demon (including tieflings of demonic descent). Whenever Chavazvug slays a demon, he gains the effects of death knell for 1 hour.
Tainted Resurrection (Sp) When Chavazvug resurrects a creature with his resurrection spell-like ability, the creature restored to life becomes corrupted and its alignment shifts one step closer to chaotic evil. The creature takes a –4 penalty on saving throws against the spell-like abilities and supernatural attacks of all qlippoth (this penalty is permanent, but can be removed if the creature dies and is resurrected in some way other than via Chavazvug). A creature resurrected by Chavazvug gains the possessed creature corruption template ( Pathfinder RPG Horror Adventures 250).