Rabisu
System: Pathfinder | SRD
Rabisu
CR 11
XP 12800
Init +7
;
Senses low-light vision, scent, see in darkness; Perception +22
Defense
AC 25, touch 18, flat-footed 17 (+8 Dex, +1 Dodge, +7 natural)
hp 147 (14d6+98)
Fort +11,
Ref +16,
Will +14
DR 10/cold iron and magic
Immune fire, bleed, fear
Resist cold 10, electricity 10
Weaknesses suceptible to salt
Offense
Speed 40 ft., fly 60 ft. (good)
Melee bite +17 (1d6+8 plus blood drain), 4 claws +18 (1d4+8 plus grab)
Special Attacks blood drain (1d2 Constitution)
Spell-Like Abilities (CL 12th; concentration +18)
CMB +12 (+16 grapple)
CMD 30 (34 vs. grapple)
Statistics
Str 21,,
Dex 24,,
Con 24,,
Int 19,,
Wis 21,,
Cha 22
Base Atk +7
Feats Ability Focus ( ray of enfeeblement ) , Combat Casting , Dodge , Quicken Spell-Like Ability ( invisibility , ray of enfeeblement ), Skill Focus (Stealth) , Weapon Finesse , Weapon Focus (claw)
Skills Acrobatics +24, Disguise +23, Escape Artist +24, Fly +28, Intimidate +20, Knowledge (nature) +21, Perception +22, Sense Motive +22, Stealth +38, Survival +19
Languages Aklo, Auran, Common
SQ blood frenzy
Special Abilities
Blood Frenzy (Ex) When a rabisu successfully drains blood from a creature, it becomes frenzied. For 1d4 rounds after it drains blood, it acts as if affected by haste and gains fast healing 5.
Susceptible to Salt (Ex) A handful of salt burns a rabisu as a flask of acid would, causing 1d6 points of damage per use. Ground sprinkled with salt functions as difficult terrain for a rabisu. A line of salt placed across a doorway, window, or other aperture can largely prevent a rabisu from passing through that opening. It can attempt to go through the opening as a move action, but unless it succeeds at a DC 20 Fortitude save, the salt prevents it from completing the movement, and it becomes nauseated for 1 round.