Ragewight

System: Pathfinder | SRD

Ragewight CR 6
XP 2400
Init +1 ; Senses darkvision 60 ft.; Perception +15
Defense
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 49 (11d8)
Fort +3, Ref +5, Will +8
Immune undead traits
Offense
Speed 40 ft.
Melee mwk greatsword +9/+4 (2d6+1/17–20 plus energy drain)
Ranged javelin +9 (1d6+4)
Special Attacks create spawn, energy drain (1 level, DC 17), rage powers (animal fury, intimidating glare, knockback, superstition, unexpected strike)
CMB +12 CMD 24
Statistics
Str 18,, Dex 14,, Con —,, Int 11,, Wis 13,, Cha 17
Base Atk +8
Feats Cleave , Furious Focus UC , Great Cleave , Improved Critical (greatsword) , Lunge , Power Attack
Skills Climb +18, Intimidate +16, Knowledge (religion) +7, Perception +15, Stealth +20
Languages Common
Special Abilities
Create Spawn (Su) Most humanoids slain by a ragewight rise as cairn wights (though with chaotic evil alignments) in 1d4 rounds. However, humanoids with 6 or more Hit Dice and the rage class feature instead become ragewights, retaining the rage powers they had in life. Such spawn are under the command of their creator until its death, at which point they become free-willed undead.
Savage Fury (Ex) A ragewight can trigger a savage fury as a free action. It can use this fury for 24 rounds each day. These rounds don’t need to be consecutive. The ragewight gains a +6 profane bonus to its Strength and Charisma and a +3 profane bonus on Will saves when using this fury. When a ragewight ends its fury, it is staggered for 1d4 rounds and can’t resume its fury during this time. This ability otherwise functions as the greater rage barbarian class feature, treating the ragewight’s racial Hit Dice as its barbarian level for the purposes of rage and any rage powers.

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