Creating a Rajput Ambari
System: Pathfinder | SRD
Creating a Rajput Ambari
CR 7
Init +1
;
Senses darkvision 60 ft.; Listen +0, Spot +0
Defense
AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, -2 size)
hp 104 (16d12)
Fort +5,
Ref +6,
Will +10
DR 10/slashing
Offense
Speed 40 ft.
Melee slams +14 (2d6+8) and 2 stamps +9 (2d6+4); or gore +14 (2d8+8/x3)
Space 15 ft.,
;
Reach 10 ft.
Special Attacks trample 2d8+13, war stomp
Statistics
Str 26,,
Dex 13,,
Con —,,
Int —,,
Wis 10,,
Cha 1
Base Atk +8
SQ undead servitor
Special Abilities
Trample (Ex) Reflex half DC 26. The save DC is Strength-based.
War Stomp (Su) Rajput ambaris are trained to slam their skeletal front feet hard into the earth, creating a small shockwave that can knock nearby opponents prone. Any opponent standing immediately adjacent to a rajput ambari when it uses this ability must make a DC 25 Reflex save or be knocked prone. War stomp is a full-round action. The save DC is Strength-based.
Undead Servitor Rajput ambaris are completely subservient to their creators and any other creature capable of commanding undead. A rajput ambari is treated as an undead creature of half its Hit Dice for the purposes of being commanded and when counting the total Hit Dice of undead an evil cleric has under his control. A rajput ambari always understands the language of its master and anyone controlling it.
Carrying Capacity A light load for a rajput ambari is up to 1,836 pounds; a medium load, 1,837–3,678 pounds; and a heavy load, 3,679–5,520 pounds. A rajput ambari can drag 27,600 pounds.
CE Huge undead