Creatures in "Rakshasa" Category
System: Pathfinder | SRD
Creatures in "Rakshasa" Category
CR Amanusya 6 Avatarana 12 Dandasuka 5 Marai 8 Orsatka 13 Rakshasa 10 Rakshasa Maharaja 20 Raktavarna 2 Tataka 15 Zalyakavat 13
XP 2400
Init +4
;
Senses darkvision 60 ft.; Perception +11
Defense
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 66 (7d10+28)
Fort +6,
Ref +9,
Will +6
DR 5/good or piercing
SR 21
Offense
Speed 40 ft.
Melee 2 claws +11 (1d4+2)
Special Attacks detect thoughts (DC 17), sneak attack +3d6
CMB +9
CMD 23
Statistics
Str 15,,
Dex 19,,
Con 18,,
Int 12,,
Wis 13,,
Cha 18
Base Atk +7
Feats Nimble Moves , Skill Focus (Perform [dance]) , Step Up , Weapon Finesse
Skills Acrobatics +14 (+18 when jumping), Bluff +18, Disguise +22, Escape Artist +14, Perception +11, Perform (dance) +17, Stealth +14
Languages Common, Infernal, Undercommon
SQ beguiling dance, change shape (any humanoid; alter self ), swift change
Special Abilities
Beguiling Dance (Ex) An amanusya can attempt a Perform (dance) skill check in place of a concentration check to cast defensively or in place of an Acrobatics check to move through threatened squares. Once per round, when an amanusya succeeds at a Perform (dance) check to move through a square threatened by a foe, she can immediately attempt a feint against that foe as a free action.
Swift Change (Su) An amanusya can change shape as a swift action, but only when revealing her true form.