Ramidreju
System: Pathfinder | SRD
Ramidreju
CR 1/2
XP 200
Init +2
;
Senses darkvision 60 ft., low-light vision, scent; Perception +6
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (2d10)
Fort +3,
Ref +5,
Will +1
Offense
Speed 40 ft., burrow 10 ft., climb 20 ft.
Melee bite +4 (1d6 plus grab)
Special Attacks blood drain (1 Constitution), constrict (1d6)
Spell-Like Abilities (CL 3rd; concentration +3)
CMB +2 (+6 grapple)
CMD 14 (can’t be tripped)
Statistics
Str 10,,
Dex 15,,
Con 10,,
Int 3,,
Wis 13,,
Cha 11
Base Atk +2
Feats Weapon Finesse
Skills Climb +8, Escape Artist +8, Perception +6, Stealth +8
Languages Sylvan (can’t speak)
SQ compression, pit digger, smell gold
Special Abilities
Pit Digger (Ex) A ramidreju can dig a 20-foot-deep pit in normal ground or soft earth (not solid stone) and cover it with branches, grass, and twigs. This pit is identical to a CR 1 pit trap. It takes a ramidreju 4 hours to dig a pit, though the creature is not required to complete all the digging in the same day.
Smell Gold (Ex) A ramidreju can use its scent ability to detect and pinpoint the location of gold within 90 feet. The ramidreju can smell buried gold, gold held inside a container (like a backpack or treasure chest), or even gold deposits inside solid rock. The ramidreju knows neither the amount of gold nor if the gold is carried or guarded by a trap or creature.