Creatures in "Ravener" Category
System: Pathfinder | SRD
Creatures in "Ravener" Category
CR Red Wyrm Ravener 22
XP 614400
Any evil.
The creature’s type changes to undead. Do not recalculate BAB, saves, or skill ranks. It keeps any subtypes possessed by the base creature.
Init +3
;
Senses A ravener’s darkvision increases to 240 feet, and its blindsense increases to 120 feet.
Defense
AC 45, touch 9, flat-footed 45 (+4 deflection, –1 Dex, +36 natural, –4 size)
hp 337 (27d8+216)
Fort +23,
Ref +14,
Will +23
DR 20/good
Immune fire, undead traits
SR 33
Weaknesses vulnerability to cold
Offense
Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +40 (4d6+24/17–20), 2 claws +40 (2d8+16/19–20), tail slap +38 (2d8+24/19–20), 2 wings +38 (2d6+8/19–20)
Space 20 ft.,
;
Reach 15 ft. (20 ft. with bite)
Special Attacks A ravener retains all of the special attacks of the base creature and gains the following special attacks as described below. All save DCs are equal to 10 + 1/2 the ravener’s HD + the ravener’s Charisma modifier.
Spell-Like Abilities (CL 27th, concentration +35)
Aura cowering fear, fire, frightful presence (330 ft., DC 31)
CMB +48
CMD 57 (61 vs. trip)
Statistics
Str 45,,
Dex 8,,
Con —,,
Int 24,,
Wis 25,,
Cha 26
Base Atk +27
Feats Cleave , Critical Focus , Greater Vital Strike , Improved Critical (bite) , Improved Initiative , Improved Iron Will , Improved Vital Strike , Iron Will , Multiattack , Power Attack , Quicken Spell , Staggering Critical , Stunning Critical , Vital Strike
Skills A ravener has a +8 racial bonus on Intimidate, Perception, and Stealth checks. The ravener’s class skills are otherwise the same as those of the base creature. Creatures in "Ravener" Category
Languages Abyssal, Aklo, Common, Draconic, Elven, Giant, Infernal