Rawhead
System: Pathfinder | SRD
Rawhead
CR 14
XP 38400
Init +10
;
Senses darkvision 60 ft., see in darkness; Perception +24
Defense
AC 29, touch 17, flat-footed 22 (+4 armor, +6 Dex, +1 dodge, +8 natural)
hp 200 (16d10+112)
Fort +12,
Ref +16,
Will +15
DR 15/good and silver
Immune bleed, fear
SR 25
Offense
Speed 40 ft., air walk
Melee bite +23 (1d6+7), 2 claws +23 (1d4+7 plus 1d4 Cha damage)
Special Attacks create bloody bones, sneak attack +3d6
Spell-Like Abilities (CL 14th; concentration +19)
Aura frightful presence (120 ft., DC 23)
CMB +23
CMD 40
Statistics
Str 24,,
Dex 23,,
Con 24,,
Int 18,,
Wis 21,,
Cha 21
Base Atk +16
Feats Combat Expertise , Combat Reflexes , Dodge , Greater Feint , Improved Feint , Improved Initiative , Mobility , Skill Focus (Stealth)
Skills Acrobatics +22, Bluff +21, Intimidate +24, Knowledge (local, religion) +12, Perception +24, Sense Motive +21, Stealth +31, Survival +24
Languages Abyssal, Aklo, Common, Infernal
SQ bloody bones mastery, hidden terror
Special Abilities
Bloody Bones Mastery (Su) A rawhead can sense the direction and condition of all bloody bones within a 1-mile radius. This functions as if via a status spell (even though undead normally cannot be affected by this spell).
Charisma Damage (Su) A rawhead’s tentacle fingers strip away flesh and emotion alike, dealing 1d4 points of Charisma damage on every hit with its claw attack (Will DC 23 negates). The save DC is Charisma-based.
Create Bloody Bones (Su) A rawhead can create a bloody bones from a Small or Medium helpless, living humanoid. As a full round action, the rawhead extends its finger tentacle to pierce the creature’s flesh, ensnares its bones, and attempts to rip the creature’s skeleton free. This deals 10d6 points of damage to the victim. If the victim is helpless as a result of Charisma damage, it takes 10d8 points of damage from this attack instead. If this damage is enough to reduce the creature’s hit points below 0, it is instantly slain as its skeleton is extracted from its body. The skeleton immediately animates as a bloody bones (see page 49) under the rawhead’s control. This is a death effect.
Hidden Terror (Ex) A rawhead can activate its frightful presence ability as a swift action, and can affect creatures that are unaware of its presence or aren’t within line of sight.