Red Reaver
System: Pathfinder | SRD
Red Reaver
CR 13
XP 25600
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +8
Defense
AC 29, touch 7, flat-footed 29 (–2 Dex, +22 natural, –1 size)
hp 184 (16d10+96)
Fort +16,
Ref +8,
Will +8
Immune sleep
Weaknesses distracted by beauty
Offense
Speed 30 ft., fly 20 ft. (clumsy)
Melee bite +24 (2d6+9/19–20), 2 claws +24 (1d8+9)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks rend (2 claws, 1d8+13), roar
CMB +26 (+28 bull rush)
CMD 34 (36 vs. bull rush)
Statistics
Str 28,,
Dex 6,,
Con 23,,
Int 3,,
Wis 13,,
Cha 12
Base Atk +16
Feats Improved Bull Rush , Improved Critical (bite) , Improved Initiative , Improved Iron Will , Iron Will , Power Attack , Skill Focus (Survival) , Vital Strike
Skills Fly –1, Perception +8 (+16 in territory), Survival +8 (+16 in territory)
Languages Giant (cannot speak)
SQ flight, territorial
Special Abilities
Distracted by Beauty (Ex) With a successful Perform check, a character can attempt to fascinate a red reaver within 60 feet who is able to observe the performance (via sight or hearing, whichever is appropriate). The red reaver can resist the fascination effect with a successful Will save (DC = 1/2 the result of the Perform check), but once it becomes fascinated, it remains so until the performance stops, it takes damage, or it observes anyone damaging or stealing any of its treasures.
Flight (Su) A red reaver’s ability to fly is supernatural.
Roar (Su) A red reaver can unleash a terrifying roar once every 1d4 rounds. All creatures except other red reavers within 120 feet must succeed at a DC 19 Will save or be shaken. Those within 30 feet who fail their saves become panicked. A creature who successfully saves can’t be further affected by the same red reaver’s roar for 24 hours. The shaken or panicked effect lasts for 4 rounds, but a character can end the effect early by succeeding at a DC 19 Will save at the end of any turn during which it was affected by the roar. This is a mind-affecting fear effect. The save DC is Charisma-based.
Territorial (Ex) Whenever a red reaver finds a region it regards as particularly beautiful or compelling, it can create a unique bond with that territory. This effect is automatic after the red reaver spends 1d4 days within the area, which cannot be larger than 1 square mile. Once a red reaver bonds to a territory, it gains a +8 racial bonus on Perception checks and Survival checks in that area. In addition, while in its territory, a red reaver doesn’t fall unconscious when reduced to negative hit points and automatically stabilizes whenever it is at negative hit points.
, Pathfinder #10: A History of Ashes pg. 88