Redkind

System: Pathfinder | SRD

Redkind CR 2
XP 600
Init +4 ; Senses low-light vision; Perception +7
Defense
AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
hp 16 (3d6+6)
Fort +3, Ref +7, Will +2
Weaknesses situational blindness
Offense
Speed 30 ft.
Melee 2 claws +6 (1d4)
Spell-Like Abilities (CL 3rd; concentration +7)
Aura twisted shadows (30 ft.; DC 13)
CMB +0 CMD 14
Statistics
Str 10,, Dex 18,, Con 15,, Int 10,, Wis 9,, Cha 15
Base Atk +1
Feats Alertness , Weapon Finesse
Skills Disable Device +7, Escape Artist +10, Intimidate +7, Perception +7, Sense Motive +7, Stealth +14 (+18 Stealth in darkness)
Languages Sylvan
SQ change shape (cat, child, snake, or spider; polymorph )
Special Abilities
Situational Blindness (Su) Redkind have trouble targeting creatures who can’t see them. Any creature that can’t see a redkind (such as by closing its own eyes) gains partial concealment from it. Any creature that covers itself entirely (such as by hiding under a blanket) gains full concealment, even if the creature would not otherwise be considered hidden.
Twisted Shadows (Su) In areas of dim illumination or darker, a redkind’s presence animates the shadows within 30 feet of it into leering or wicked shapes. The first time a creature ends its turn within this aura, it must succeed at a DC 13 Will saving throw or become shaken for 10 minutes. If the creature succeeds at the saving throw, it cannot be affected again by the same redkind’s twisted shadows for 24 hours. This is a fear effect, and the DC is Charisma-based.

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