Remacera
System: Pathfinder | SRD
Remacera
CR 6
XP 2400
Init +5
;
Senses low-light vision; Perception +14
Defense
AC 18, touch 11, flat-footed 15 (+1 Dex, +1 dodge, +7 natural, -1 size)
hp 85 (10d6+50)
Fort +8,
Ref +8,
Will +8
DR 10/cold iron
Resist acid 10, cold 10, fire 10
Offense
Speed 40 ft.
Melee bite +13 (1d8+12 plus 2d6 sonic)
Space 10 ft.,
;
Reach 10 ft.
Special Attacks new growth, reincarnation
Spell-Like Abilities (CL 5th; concentration +6)
CMB +14
CMD 26 (can't be tripped)
Statistics
Str 26,,
Dex 13,,
Con 20,,
Int 10,,
Wis 13,,
Cha 13
Base Atk +5
Feats Dodge , Improved Initiative , Mobility , Spring Attack , Weapon Focus (Bite)
Skills Acrobatics +14 (+18 when jumping), Climb +21, Diplomacy +9, Intimidate +6, Knowledge (any one) +5, Linguistics +2, Perception +14, Perform (sing) +7, Stealth +10
Languages Common, First Speech, Gnome
Special Abilities
New Growth (Su) As a standard action, a remacera can force any creature within 400 feet to attempt a DC 16 Fortitude saving throw. If the target fails, it takes 5d6 points of damage and is sickened for 1d4 rounds as several tiny, larval remaceras suddenly burrow out of its skin. Once outside their host, the newborn remaceras are harmless, and attempt only to escape. The save DC is Charisma-based.
Reincarnation (Su) Any creature that dies prior to fully recovering from wounds inflicted by a remacera is immediately subject to the effects of the spell reincarnate , except that it does not matter whether the soul is willing, and the effect is instantaneous rather than taking 1 hour. Similarly, a slain remacera is subject to the same effect, save that it reappears 1d20 miles from where it died.