Creatures in "Robot" Category
System: Pathfinder | SRD
Creatures in "Robot" Category
CR Annihilator Robot 16 Arachnid Robot 1/2 Collector Robot 3 Director Robot 10 Evaluator Robot 12 Gearsman Robot 4 Gladiator Robot 17 Juggernaut Robot 15 Mannequin Robot 2 Myrmidon Robot 11 Observer Robot 2 Observer Robot Swarm 10 Octopod Mechanic Drone 13 Reclamation Robot 12 Repair Robot 2 Scrapyard Robot 3 Surgeon Robot 14 Terraformer Robot 7 Thought Harvester Robot 10 Torturer Robot 8 Warden Robo
XP 76800
Init +6
;
Senses darkvision 120 ft., low-light vision, tremorsense 60 ft.; Perception +24
Defense
AC 31, touch 9, flat-footed 28 (+2 Dex, +1 dodge, +22 natural, –4 size)
hp 170 (20d10+60), force field (80 hp, fast healing 16)
Fort +8,
Ref +8,
Will +7
Immune cold, construct traits
Resist electricity 30, fire 30
Weaknesses vulnerable to critical hits, vulnerable to electricity
Offense
Speed 50 ft., climb 30 ft.; booster jets
Melee 2 claws +28 (2d6+12/19–20)
Ranged 2 integrated chain guns +19 (8d6/×4)
Space 20 ft.,
;
Reach 20 ft.
Special Attacks combined arms, plasma lance, suppressing fire
CMB +36
CMD 49 (57 vs. trip)
Statistics
Str 34,,
Dex 15,,
Con —,,
Int 14,,
Wis 13,,
Cha 1
Base Atk +20
Feats Combat Expertise , Combat Reflexes , Deadly Aim , Dodge , Great Fortitude , Improved Critical (claw) , Improved Initiative , Mobility , Skill Focus (Acrobatics) , Weapon Focus (chain gun)
Skills Acrobatics +28 (+36 when jumping), Climb +20, Intimidate +15, Perception +24, Sense Motive +24
Languages Common
Special Abilities
Booster Jets (Ex) As a swift action up to 10 times per hour, an annihilator can gain a fly speed of 60 feet (poor maneuverability) for a duration of 1 minute.
Chain Guns (Ex) These advanced firearms have a range increment of 200 feet, automatically reload, and never misfire. An annihilator’s core can process scrap metal into new ammunition, effectively giving the annihilator infinite ammunition with these weapons.
Plasma Lance (Ex) As a standard action once every 3 rounds, an annihilator can fire a 120-foot-long line of plasma from its tail. All creatures in this area take 20d6 points of damage (Reflex DC 22 half). Half of this damage is fire and half is electricity. The save DC is Intelligence-based.
Suppressing Fire (Ex) As a standard action, an annihilator can use its chain guns to fire in a 100-foot cone. When it does so, it makes a single chain gun attack against every target in this area.
, Inner Sea Bestiary pg. 43