Roofgarden

System: Pathfinder | SRD

Roofgarden CR 7
XP 3200
Init +3 ; Senses low-light vision, tremorsense 30 ft.; Perception +10
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 105 (10d8+60)
Fort +12, Ref +6, Will +7
DR 5/slashing
Immune plant traits
Resist fire 10
Offense
Speed 10 ft., climb 10 ft.
Melee 3 tentacles +13 (1d6+6)
Ranged 2 volatile pods +10 touch (4d6 fire)
Special Attacks volatile pods
CMB +13 CMD 26 (can’t be tripped)
Statistics
Str 23,, Dex 16,, Con 20,, Int 1,, Wis 14,, Cha 3
Base Atk +7
Feats Combat Reflexes , Iron Will , Lunge , Power Attack , Toughness
Skills Climb +14, Perception +10, Stealth +11
Special Abilities
Creeping Cover (Ex) A roofgarden can unfurl a large, dense carpet of cysts, thorns, and vines in a 40-foot radius as a full-round action. As a move action, the roofgarden can disappear from its current location and reappear at any point within this area; this movement does not provoke attacks of opportunity. The area within a roofgarden’s creeping cover is treated as if affected by an entangle spell (Reflex DC 17). The roofgarden can retract its creeping cover as a full-round action, but while the cover is deployed, the plant cannot move beyond its area of effect. While this lush carpet is a part of the roofgarden’s body, attacking the creeping cover deals no damage to the roofgarden.
Volatile Pods (Ex) The roofgarden’s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch 1 or 2 pods up to 50 feet each round as ranged touch attacks. A pod explodes on contact, inflicting 4d6 points of fire damage in a 10-foot-radius burst. A roofgarden contains a number of pods equal to its Hit Dice (typically 10), and ejected pods regrow in 24 hours.

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