Sinwarped Creatures
System: Pathfinder | SRD
Sinwarped Creatures
CR 5
XP 1600
Any evil.
The creature’s type changes to aberration. Do not recalculate its base attack bonus, saves, or skill ranks.
Init +9
;
Senses The creature gains darkvision with a range of 60 feet, low-light vision, and magic-scent.
Defense
AC 20, touch 16, flat-footed 15 (+2 armor, +5 Dex, +2 natural, +1 size)
hp 46 (5d8+20)
Fort +4,
Ref +9,
Will +4
DR 5/magic
SR 11
Offense
Speed 30 ft.
Melee A runewarped creature gains a bite attack that deals damage based on the runewarped creature’s size but as if it were one size category larger than its actual size. If the runewarped creature already has a bite attack, the bite’s damage increases by one step, as if it had increased one size category.
Ranged mwk composite shortbow +10 (1d4+2/×3)
Special Attacks A runewarped creature loses any spells or spell-like abilities, but it retains all other special attacks and abilities of the base creature. A runewarped creature gains the following special attack.
CMB +4
CMD 19
Statistics
Str 15,,
Dex 20,,
Con 16,,
Int 4,,
Wis 12,,
Cha 6
Base Atk +3
Feats Improved Initiative , Iron Will , Toughness , Weapon Finesse
Skills Acrobatics +13, Climb +10, Disable Device +12, Escape Artist +13, Perception +9, Ride +9, Stealth +21, Swim +8
Languages Goblin
SQ rogue talents (finesse rogue, surprise attack), trapfinding +2