Sahkil, Ximtal

System: Pathfinder | SRD

Sahkil, Ximtal CR 17
XP 102400
Init +11 ; Senses darkvision 60 ft., detect good, detect magic , see in darkness, true seeing ; Perception +27
Defense
AC 33, touch 17, flat-footed 25 (+7 Dex, +1 dodge, +16 natural, –1 size)
hp 279 (18d10+180)
Fort +21, Ref +13, Will +17
DR 15/good
Immune death effects, disease, fear effects, poison
Resist cold 15, electricity 15, sonic 15
SR 28
Offense
Speed 50 ft., climb 20 ft., fly 60 ft. (good)
Melee bite +31 (2d8+14 plus disease), 2 claws +31 (3d6+14/19–20 plus grab)
Space 10 ft., ; Reach 10 ft. (15 ft. with claws)
Special Attacks constrict (3d6+14), disease, isolation, look of fear (60 ft., DC 25), miasma
Spell-Like Abilities (CL 17th; concentration +23)
CMB +29 CMD 47 (can’t be tripped)
Statistics
Str 30,, Dex 25,, Con 30,, Int 15,, Wis 22,, Cha 23
Base Atk +18
Feats Blind-Fight , Combat Reflexes , Critical Focus , Dodge , Improved Critical (claw) , Improved Initiative , Power Attack , Quicken Spell-Like Ability (displacement) , Staggering Critical
Skills Bluff +27, Climb +18, Fly +17, Intimidate +27, Knowledge (arcana, planes) +23, Perception +27, Sense Motive +27, Spellcraft +23, Stealth +24
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ despoil, easy to call, emotional focus, skip between, spirit touch
Special Abilities
Despoil (Su) The DCs of saving throws against diseases, poisons, and drugs within 1,000 feet of a ximtal increase by 2.
Disease (Su) A creature bitten by a ximtal is exposed to a debilitating disease called forsaken agony. As the disease progresses, it causes the sufferer to grow pale and distracted, to suffer increasing loss of sensory input, and to eventually die of ennui induced by isolation and despair. Those who suffer from forsaken agony are strangely contagious to others—the sickness can be spread by touch, but only when the creature suffering from the disease touches another creature when no other creatures are within line of sight. Forsaken agony is not contagious when the sufferer can see two or more creatures. When transmitted via contact with another victim, the save DC to resist the disease decreases by 4, so that only a successful DC 27 Fortitude save is needed to resist contracting the sickness from an infected host or to avoid its ongoing ravages. Forsaken Agony : Bite—injury; save Fort DC 29; onset immediate; frequency 1/day; effect 1d6 Wisdom drain plus sensory loss; cure 2 consecutive saves. Each time a creature fails a saving throw against forsaken agony, it must also roll 1d6 to determine what sense it permanently loses, as follows. d6 Sense 1 Taste: The creature takes a –2 penalty on all saving throws against ingested toxins and on Perception checks based on the sense of taste, such as using the skill to identify the powers of a sipped potion. 2 Smell: The creature loses scent and scent-related abilities. 3 Touch: The creature’s Dexterity is reduced by 2. 4 Hearing: The creature becomes deaf. 5 Sight: The creature becomes blind. 6 All: The creature immediately loses all of its senses.

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