Sapphire Ooze
System: Pathfinder | SRD
Sapphire Ooze
CR 2
XP 600
Init +3
;
Senses blindsight 30 ft.; Perception +3
Defense
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 22 (3d8+9)
Fort +4,
Ref +4,
Will +1
DR 5/bludgeoning
Immune acid, mind-affecting effects, ooze traits
Offense
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee 2 slam +4 (1d4+2)
Special Attacks hero’s infusion
CMB +4
CMD 18 (can’t be tripped)
Statistics
Str 14,,
Dex 17,,
Con 16,,
Int 7,,
Wis 10,,
Cha 15
Base Atk +2
Feats Dodge , Skill Focus (Perception)
Skills Climb +11, Diplomacy +3, Perception +3, Swim +11
Languages Celestial, Common
SQ amorphous aegis, compression
Special Abilities
Amorphous Aegis (Ex) As a full-round action, a sapphire ooze can transform into wearable armor. This armor can be sized for creatures of the ooze’s size or one size category smaller, and the subject must be willing to wear the ooze as armor. While in its armor form, the ooze cannot take actions other than to use its hero’s infusion ability or to return to its true form as a full-round action. While the shape of the armor created can vary, it always appears to be made of glittering sapphire crystals and provides protection as if it were a mithral breastplate. While a sapphire ooze is worn, it takes 1d6 points of damage each time its host takes more than 5 points of damage from a single attack; this damage bypasses the sapphire ooze’s damage reduction and immunities. If this damage reduces the ooze to 0 hit points, it immediately reverts to its true form and falls to the ground.
Hero’s Infusion (Ex) Three times per day, a sapphire ooze can touch a creature as a standard action to grant it a +4 bonus on saves against fear for 1 round; an unwilling creature can attempt a DC 14 Fortitude save to resist. A sapphire ooze can use this ability as a swift action on a creature that is wearing it. This is a poison effect. The save DC is Constitution-based.