Creatures in "Satyr" Category
System: Pathfinder | SRD
Creatures in "Satyr" Category
CR Blackwood Satyr 7
XP 3200
Init +5
;
Senses low-light vision; Perception +22
Defense
AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
hp 83 (9d6+52)
Fort +6,
Ref +11,
Will +9
DR 10/cold iron
Offense
Speed 40 ft.
Melee dagger +6 (1d4+2/19–20), horns +1 (1d6+1)
Ranged +1 longbow +11 (1d8+1/×3)
Special Attacks pipes (DC 19)
Spell-Like Abilities (CL 8th; concentration +13)
Aura incorrigible charm (30 ft., DC 19)
CMB +6
CMD 22
Statistics
Str 15,,
Dex 20,,
Con 17,,
Int 14,,
Wis 16,,
Cha 21
Base Atk +4
Feats Dodge , Mobility , Skill Focus (Perception) , Spell Penetration, Weapon Focus (longbow) Skills Bluff +14 , Diplomacy +17, Handle Animal +9, Intimidate +9, Knowledge (local) +13, Knowledge (nature) +13, Perception +22, Perform (wind) +21, Sense Motive +10, Spellcraft +8, Stealth +17; Racial Modifiers +4 Perception, +4 Perform, +4 Stealth
Languages Common, Sylvan
Special Abilities
Incorrigible Charm (Su) A blackwood satyr emits an aura of incorrigible charm out to a radius of 30 feet. Any creature that begins its turn in this area of effect must succeed at a DC 19 Will save, or be affected as per the spell charm person . The blackwood satyr can suppress or resume this ability at will. This is a mind-affecting effect. The save DC is Charisma-based.
Pipes (Su) A blackwood satyr can focus and empower his magical abilities by playing haunting melodies on his panpipes. When he plays, all creatures within a 60-foot radius must succeed at a DC 19 Will save or be affected by charm monster , deep slumber , reckless infatuation , or suggestion , depending on what tune the satyr chooses. A creature that successfully saves against any of the pipes’ effects cannot be affected by the same set of pipes for 24 hours, but can still be affected by the blackwood satyr’s other spell-like abilities as normal. The satyr’s use of his pipes does not count toward his uses per day of his spelllike abilities, and if separated from them, he may continue to use his standard abilities. The pipes themselves are masterwork, and a satyr can craft a replacement with 1 week of labor. The save DC is Charisma-based.