Sawdust Slough

System: Pathfinder | SRD

Sawdust Slough CR 4
XP 1200
Init –1 ; Senses low-light vision, tremorsense 60 ft.; Perception –5
Defense
AC 12, touch 8, flat-footed 12 (–1 Dex, +4 natural, –1 size)
hp 57 (6d8+30)
Fort +10, Ref +1, Will –3
DR 5/—
Immune plant traits
Weaknesses vulnerable to fire
Offense
Speed 20 ft., climb 20 ft.
Melee slam +7 (1d6+6)
Space 10 ft., ; Reach 5 ft.
Special Attacks engulf (DC 17, 1d6+6 bludgeoning plus choking chaff)
Aura choking chaff (5 ft., DC 18)
CMB +9 CMD 18 (can’t be tripped)
Statistics
Str 18,, Dex 8,, Con 21,, Int —,, Wis 1,, Cha 1
Base Atk +4
Skills Climb +12
SQ flammable
Special Abilities
Choking Chaff (Ex) A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust around it. Creatures beginning their turns adjacent to a sawdust slough are coated with this dust, revealing invisible creatures (as glitterdust , though without any of that spell’s other effects) and dazzling creatures as long as they remain adjacent to it and for 1d3 rounds thereafter. In addition, creatures that breathe that begin their turns adjacent to the sawdust slough are sickened for the same duration (Fortitude DC 18 negates). Creatures that hold their breath before being exposed to the choking chaff aura are immune to the sickening effect for as long as they hold their breath. The save DC is Constitution-based. A sawdust slough’s choking chaff aura is burned off when it takes fire damage, and does not become active again until the end of the sawdust slough’s next turn.
Flammable (Ex) Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up in gouts of fire. Any creature adjacent to a sawdust slough (including creatures engulfed by it) when it takes fire damage must succeed at a DC 18 Reflex save or take half as much fire damage as that dealt to the sawdust slough. The save DC is Constitution-based.

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