Scarlet Walker
System: Pathfinder | SRD
Scarlet Walker
CR 12
XP 19200
Init +9
;
Senses bloodsense, darkvision 60 ft., detect thoughts ; Perception +24
Defense
AC 28, touch 18, flat-footed 18 (+9 Dex, +1 dodge, +10 natural, –2 size)
hp 168 (16d10+80); fast healing 10
Fort +10,
Ref +19,
Will +15
Immune acid, cold, poison
SR 23
Weaknesses vulnerable to electricity
Offense
Speed 40 ft., climb 40 ft.
Melee 2 claws +23 (2d6+7/19–20 plus bleed), tentacles +18 (4d6+3 plus bleed and paralysis)
Space 15 ft.,
;
Reach 30 ft.
Special Attacks bleed (1d6), blood-draining gaze, paralysis (1d4 rounds, DC 23)
Spell-Like Abilities (CL 12th; concentration +17)
CMB +25
CMD 45 (53 vs. trip)
Statistics
Str 24,,
Dex 29,,
Con 21,,
Int 14,,
Wis 20,,
Cha 21
Base Atk +16
Feats Combat Reflexes , Dodge , Improved Critical (claws) , Mobility , Power Attack , Quicken Spell-Like Ability ( lesser confusion ) , Spring Attack , Weapon Finesse
Skills Acrobatics +28 (+32 when jumping), Climb +15, Intimidate +24, Knowledge (arcana) +21, Knowledge (nature) +21, Knowledge (planes) +21, Perception +24, Sense Motive +24, Stealth +20
Languages Aklo, Infernal; telepathy 300 ft.
SQ compression, no breath
Special Abilities
Blood-Draining Gaze (Su) All creatures within 20 feet of a scarlet walker are subject to the monster’s eerie blood-draining gaze. Affected creatures must succeed at a DC 23 Fortitude save or thin streams of blood pour from their eyes, flowing through the air and into the eye socket-like pits in the scarlet walker’s face. This does not impact the victim’s vision, but does deal 1 point of Constitution damage and sickens the victim for 1 round from the hideous pain. A creature already suffering from a bleed effect takes a –4 penalty on the saving throw. This is a bleed effect. The save DC is Constitution-based.
Bloodsense (Su) A scarlet walker can sense living creatures with blood in their veins, or undead creatures that feed on blood (such as vampires). This ability functions like blindsight to a range of 60 feet.