Variant Scythe Glass Swarms

System: Pathfinder | SRD

Variant Scythe Glass Swarms CR 9
XP 6400
Init +7 ; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 25, touch 21, flat-footed 18 (+7 Dex, +4 natural, +4 size)
hp 110 (20d10)
Fort +6, Ref +13, Will +6
Immune acid, construct traits, weapon damage
Weaknesses vulnerable to sonic
Offense
Speed 30 ft., fly 50 ft. (perfect)
Melee swarm (4d6 plus 2d6 bleed)
Space 10 ft., ; Reach 0 ft.
Special Attacks distraction (DC 20), resonant flight, serrated wings
CMB — CMD —
Statistics
Str 1,, Dex 25,, Con —,, Int —,, Wis 10,, Cha 1
Base Atk +20
Skills Fly +21
SQ freeze
Special Abilities
Freeze (Ex) A scythe glass swarm can assemble itself into a large, stained-glass window. A scythe glass swarm that uses freeze can take 20 on Stealth checks to hide in plain sight as a window.
Resonant Flight (Su) The wings of a scythe glass swarm produces a resonant sound, creating a hypnotic effect to all who hear it. Every creature within 60 feet of a scythe glass swarm must succeed at a DC 15 Will save or become fascinated for 2d4 rounds. While the target is fascinated, the scythe glass swarm can approach the target without breaking the effect, but an attack from the scythe glass swarm immediately ends the effect. Creatures that successfully save against this effect can’t be affected by the same scythe glass swarm’s resonant flight ability for 24 hours. This is a sonic, mind-affecting compulsion effect. The save DC is Charisma-based. The save DC is Charisma-based.
Serrated Wings (Ex) A scythe glass swarm’s serrated wings leave severe, bleeding cuts on its victims. Its swarm attack deals an additional 2d6 points of bleed damage.

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