Sea Crawler
System: Pathfinder | SRD
Sea Crawler
CR 1
XP 400
Init +2
;
Senses low-light vision; Perception +6
Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (2d8+2)
Fort +4,
Ref +5,
Will +1
Offense
Speed 10 ft., climb 30 ft., swim 10 ft.
Melee bite +3 (1d6), 2 tentacles +1 (1d4 plus grab)
Special Attacks remarkable grip
CMB +1
CMD 13
Statistics
Str 11,,
Dex 15,,
Con 13,,
Int 2,,
Wis 12,,
Cha 6
Base Atk +1
Feats Multiattack , Weapon Finesse B
Skills Climb +8, Perception +6, Swim +8
SQ regrowth
Special Abilities
Regrowth (Ex) A sea crawler regrows a lost tentacle as per regenerate after 1 week. This does not heal or remove any conditions from the sea crawler.
Remarkable Grip (Ex) When a creature breaks free of a sea crawler’s grapple, the sea crawler remains in an adjacent square as if still grappling its prey, even if the creature moves. The sea crawler can attempt to grapple as a free action that doesn’t provoke attacks of opportunity if it remains attached to a creature at the start of its turn. A creature can remove the sea crawler as a move action that doesn’t provoke attacks of opportunity. A sea crawler can detach itself as a free action.